Showing Posts For AlumAtWar.8206:
For the first time I tried to this elite (100% skills and traits unlocked including reaper) but menu won’t let me access this elite nor equip the greatsword. I cannot find where anyone has reported this issue or how to fix it.
today sudden increase in Lag time on YB server impossible to play PvE or WvW
Politics in T1 do not exist. Its pretty much BG’s call as to who will take the 3rd spot once they have a willing 2nd server who is satisfied with a 2nd place finish. Once that pecking order is established, BG zergs and #2 guild plays with them in parallel. See multiple posts above. Anet should add decreased supplies and rapid “siege” deterioration to compensate, like over extension of supply lines irl.
There is no balance in WvW in the current format. It consists of 2 dominant servers who have members that decide to work together or in parallel (ie, they rarely fight each other) to crush the 3rd main severe in the tier. Adding a minor server has only made the situation worse. Go to a 1 v 1 format. Anything other than what you are doing, as in the in current format players cannot even complete wvw dailies, due this 2 on 1 practice. Currently quality of our server play is worse than what hall of heros degenerated into in end days of GW and I am ready to quit supporting this game. Please see quote below as support that this is a FLAWED system.
TL:DR – Yes.
MaLeVoLenT.8129:
TL:DR – Yes.
The community aspects..(politics)
1. BG and TC both wanted YB out of Tier 1. BG has wanted YB out of Tier 1 before any of these changes took place along with JQ.
2. JQ recently suffered from a huge exodus of guilds and players in the wake of these changes that drastically limited the effectiveness of having such a large rating.
3. My alliance moved to TC + others, and the rebels moved to DB literally making DB a server that’s prone to rotating in the wake of these changes and the instability of JQ. Along with TCs push for Tier 1.
(edited by AlumAtWar.8206)
Per OP frame has dramatically changed – was 60 FPS before patch now 5-9 with no change on my end. Internet speed check is unchanged so this is patch related.
Yes game is unplayable since patch, whether it is lag or frame rate issues, but every action has a marked delay – PVE, crafting, WvW, Fractals all maps, Living story is impossible to play in new HoT areas. It is very disorienting and per OP, alot of people are discussing problems in guild chat. also my PC similar to OP.
Prior to HoT I had alot of SP/HP in tomes which unfotunately got converted to shards not HP as all charac were lv 80. Now, I have completed world map prior to HoT and when I spent all the HP Anet left my mesmer, post HoT, I am 85 HP short of fully unlocking “all of the elite spec” traits. Maguma is said to give 40 (per wiki) so where are the other 45. Do I delete all my characters since they cant obtain the elite traits. I would not mind except i don’t want to re-train carfting back over 400 times 8. I have not received any help replies in any map. Anet please advise as your search engine does not answer this question. What good is a partial unlock with no ability unlock the skill/traits I paid for by this purchase?
Client unable to connect to login server [merged]
in Account & Technical Support
Posted by: AlumAtWar.8206
Don’t know if it’s related or a complete fluke, I was about to post “me too” on this problem- all my characters never got past loading screen but a friend suggested I do a repair from this guide:
https://help.guildwars2.com/entries/28148006-Repairing-the-Game-ClientTook about 10 minutes and then I logged in and everything’s great – hopped multiple characters, doing things, changing zones
Tried this and it did not work at all. The update ran – updated client and now whenever I try loggin I get error message
Build: 54696 Error Code: 58:11:5:535 .
Wont even go to message screen let alone get to any characters. ID and password checked dozens of times and are correct.
I saw the description of the camera changes and play GW (since intial release) and played many fewer hours of GW2 as it does not play like real Guild Wars franchise. I have only continued to play GW2 as I personally do not like FPS – gives me vertigo. I have yet to purchase HoT and after the recent changes to make it more like a FPS should I just retire from this franchise. I know allot of you like these changes and just ask for input before making a purchase. Constructive advice would be appreciated.
I agree with the OP that WvW is inherently broken at this time. The new maps sounds like an improvement over the current system, but the system will remain flawed. As an example over the past weeks our server has been paired against Fort Aspenwood and Sea Of Sorrows (I use “against”…“and” literally as these 2 guilds only fight one another once our server has been erradicated on its own borderlands.) Since Anet only allows a specific number of players per map from each server, our home server is facing a deficit of more than 2 to 1 (why because the 2 other boderlands and ebg completely controlled by its home server and has unlimited supplies porting in.) Also SoS tyically will destroy a keeps wall, 2) FA will kill any home server player trying to reach the keep under seige, 3) let SoS or FA go in to claim the last wall while “the watching” server will destroy any remaining home server defenses/players and keep the camps locked down and 4) which ever server did not claim the above keep will move to next keep and repeat the above.
I would like to see a condition imposed, like the health degen in the LS glint’s lair, once the opponent’s outnumber the maximum capacity of the Borderland under the 2 vs 1 siege. This trigger would apply to both invading squads players, siege equipment and supplies (proportionate to the invaders excessive numbers, 1 stack of “Torment” for each day the invaders continue their “unsportsmanlike” conduct.)
An easier fix would be to simply go to 1v1 format like PvP.
You cannot balance just PvE in this game. PvE, WvW and PvP are linked. You cannot balance one without thinking of the other.
What you want is an OP PvE – NO
This is a factually incorrect statement as Anet eventually split off PvE from PvP skills in GW1 and as GW2 is based off the modified GW2 engine so this is within the current engine code; moreover, they have done some skill specific balances where PvE skills were modified independent of WvW/PvP. What the OP is asking for is within the scope of Anet’s abilities as the GW2 engine code is written. But it is unlikely as sPvP is pay for play while PvE is not therefore it is the old line – “follow the money” which prevents all of us who are here for PvE to truely enjoy GW2 as fully as we did the original GW game of the year.
Suggested Proposal Format:
Specific Game Mode
PvE (Please note PvE should always be balanced separately from WvW and PvP)
Proposal Overview
The goal is define rangers as true class since so may skills were diverted to warriors and thiefs.
Goal of Proposal
To make the ranger a class that can contribute to a party or have some success in solo play in the “persistent” PvE environment.
Proposal Functionality
The ranger is truely in worst shape as the class has no “defined” role that truely separates the class and makes it playable in PvE in any way. In order to make it functional:
*skills 1-4 need to unlinked from weapons where they can or have another skill tree to build onto for example skill 3 could have an option for “poison arrow”
*skill 5 needs “buffing” to make class more durable since you are decreasing “vigor” across all classes
*skills 6-9 need major reworking as the skill tree is redundant and does not allow rangers to become experts in anything:
1.Archers: why not add more archery skills in the skill lines for slots 6-9, such as “poison arrow, etc from the library of GW1 skills” for this class (short bow – personal PoV – does the class an injustice). In part this appears due to fact that GW1 skills were reassigned to the warrior.
2.Trappers: more traps and allow them to stack, ie, vipers plus dust…and do away with poorly used spirits (not viable in boss battle where traps would be) or make “spirits” more robust and effective like “brambles” from GW.
3.Tamers: the shouts for the most part take the place of real skills on the tree and control of pets is very poor. They need to be more like they were in GW1. Only playable one is search and rescue.
4.Duelest (;ong sword and great sword): add “short sword/dagger” off hand and again add skill in slots 1-4 that can be changed “counter-thrust” and traits in 6-9 that support this style of play.
5.Elites that fit not just the race (ie Norn Ursan warrior should not overlap Norn ranger)
Associated Risks
None, except that PvE rangers (and all PvE classes as a general rule) need to be balanced SEPARETELY from WvW and PvP. The class is currently defined and relies entirely on the “pet” so you could almost drop the character and play solely the pet and have the same result.
Since I agree with the vast majority of this author’s post and am coming from similar background of years in GW1 I will simply add short lists that are from my personal PoV.
Its sad its only about ranger, because All class would need somes balance for the general gameplay..
Please refer to original post due to reply lenght limitations,
#Agree that all classes need to be fixed and made more robust but as the ranger is truely in worst shape (followed closely by necro, ele, guardian – all for different reasons) will use the ranger as an example:
*skills 1-4 need to unlinked from weapons where they can or have another skill tree to build onto for example skill 3 could have an option for “poison arrow”
*skill 5 needs “buffing” to make class more durable since you are decreasing “vigor” across all classes
*skills 6-9 need major reworking as the skill tree is redundant and does not allow rangers to become experts in anything:
- Archers: why not add more archery skills in the skill lines for slots 6-9 for this class (short bow – personal PoV – does the class an injustice). In part this appears due to fact that GW1 skills were reassigned to the warrior.
- Trappers: more traps and allow them to stack, ie, vipers plus dust…and do away with poorly used spirits (not viable in boss battle where traps would be).
- Tamers: the shouts for the most part take the place of real skills on the tree and control of pets is very poor. They need to be more like they were in GW1. Only playable one is search and rescue.
- Duelest (;ong sword and great sword): add “short sword/dagger” off hand and again add skill in slots 1-4 that can be changed “counter-thrust” and traits in 6-9 that support this style of play.
- Elites that fit not just the race (ie Norn Ursan warrior should not overlap Norn ranger)
I hope that provides some scope. (PS. Guardians suffer from a redundency of skill in slots 6-9)
About Fractal ……..
So i dont play anymore in fractale.
I have never finished a fractal ever and never will as these are in my PoV “arcade” elements added into an RPG. For many reason’s I cannot play the console “arcade theme” so everything there is PERMANENTLY out of reach for me.
- In your feedback, please tell us what area of the game you play the most (PvE/WvW/sPvP).
- If possible, include stats on how much you play in each of those areas too.
- Please include the profession you play the most, even if it isn’t Ranger.
I play mostly in WvW, 80% of my gameplay time,
Pve, only for the various dungeon to farm gold ( the game is forcing me to farm because of that gear system ^^ )
….I have to admit that, having to farm gear during weeks to try news builds dont motivate me.
Add to that fixed weapons skills, impossible to create new combo – gameplay dynamic except with few traits change ( or it change because of the runes – sigils and gear stat ) make each class limited and its boring quite fast.A bit like playing magic the gathering only with the started build.. would you find that interesting durings months ?
Humble opinion of someone that spend 6years on GW1 doing tons of test builds.
I play 90% PVE and 10% WvW and have absolutely no interest in PvP (despite my love of HA in GW1). I play all of the classes Warrior, Necro, Ele, Guardian, Ranger equally simply doing my dailies as there are too few players to complete my storylines above level 70. My Thief and Eng are between lv 20-30 as they simply have little small a "survival to damage (which is how success is measured in GW2) " ratio.
@Thedenofsin
A primary reason this happens is usually that what you perceive as a serious problem is in fact a minor nuisance – at best – for the majority of players. If it also adds that there’d need to be comparatively large changes to ultimately improve the situation, then you very quickly have a situation which you could but won’t change as a developer – your boss would have your head if you waste 2 weeks coding extra skill splits to balance the top end of sPvP which affects 0,2% of players and in total 0,05% of game time (arbitrary numbers to illustrate why the boss is angry).
This is why this happens in most games. It has nothing to do with developer incompetence, and very rarely with developer disagreement. It has all to do with minor issues, even if the affected are very vocal.
Because, while the forums are largely about sPvP imbalance with a sidedish of WvW imbalance, you see ~nothing of that ingame. This alone already hints at sPvP being a very vocal very-minority. Ingame, you hear about issues like missing QoL changes to guilds, issues with the living story, issues with EotM’s overall balance against the WvW maps or issues with the way the market is evolving.
You also hear a lot about expansions.
The forums are just not a really good indicator of what the players want. It only tells you what the really angry players want, but that might as well be the opposite of what your playerbase which is happily playing – and you could argue that those are your actual target playerbase – would want.
That’s not to say that sPvP balance would be bad. But even personally, I’d have dozens of things I’d rather have dev time spent on than something as minor as that. Muuuuch bigger fish in the pond. Personal PoV, ofc.
PvP in Guild Wars and Guild Wars 2 is the main focus of the game. It should be easy to balance classes, traits, skills, runes, sigils, etc.. Within the sPvp instances.
Anet has the capacity to balance each world (PvE, WvW and PvP) individually in GW2 – they added this feature in the latter years of the true GuildWars (I say “true” as there is no GvG, home Guild instances, etc). Why this is not happening? Guesses would be revenue stream is not as strong as expected given the lack of competitors (that is until non-Anet April’s new game release), sPvP is a small but vocal market within all of GW2, developers are losing their luster for their new creation, etc…..Who really knows? PvE is not a small group…many left because the “persistent world” even with “the living world” becomes stale since anything you destroy “respawns” at a fast rate; cost of trying to get armors was/is way out line with GuildWars; new content that attracts only a factions of gamers – perma “fractal” runners; skill tree that is so sparse that there is little diversity (without armor buffs etc – assuming you can afford the armor), so on and so forth. And if you think Anet will drop damage effects you do not know Guildwars history – Agony is here to stay and expect others to get buffed, “can’t have anyone live too long” – (a complaint from GW HA…) Personal PoV.
I have never been a fan of the “rebalancing” system employed by anet for the past decade (almost that going back to inception of the true GW.)
First
Each rebalance creates a new set of unforseen problems so that “nerfs beget nerfs”. This is due to the fact that athough Anet may test them in house, the sample size is thus small and does not truely represent the impact when “all the real world GW2 players” are placed once again into a beta test mode. It is elementary statistics and the predictive power of a small group upon a larger population. So more frequent rebalances would tend to create a less than nominal outcome.
Second
I have never been a fan of the “rebalancing” system employed by anet for the past decade (almost that going back to inception of the true GW.) As once Anet “negatively breaks” a class the pattern has been to devalue other classes. This was eloquently expressed in GW with the Paragon class, then the ranger class, etc. Rarely did a class climb back to prominence in its “primary” skills. Unfortunately the Ele and Necro classes in GW2 have already suffered this fate.
Third
“will i get refunded when ferocity hits?” This is a carryover from another thread, but ties in here due to the fact that Anet has tied ARMOR to traits/skill buffs. Three points to keep in mind here: 1. Anet developed GW2 so that nerfs could and should be applied INDEPENDENTLY to different aspects of the game (seems like they will not honor this developers promise) 2. DPS and vitality are both getting nerfed (again the developers in pre-release interviews stated that “glass canon” and “tanky” play styles were equally acceptable builds, sigh, promise again broken). 3. I will end with at least one potential solution. Armor is hugh expense and undertaking in GW2. So “nerfing” builds leads to "Why did I put a years worth of gold into the now “nerfed” armor?" A solution – when anet added magic find and did away with “travelers” gear they left that “open” to be rerolled to any in the current game armor type – why not allow this option for players with each nerf, I would hope Anet would make it free or for a minor fee via an NPC. That would solve 2 issues.
All of this is true. Its mind boggling that these game companies fail to learn from previous games and past mistakes. This game had the promise of actually not repeating the mistakes of previous games and other developers…simply by abandoning the trinity, but here we are with them failing in another key area of previous games. They will never be able to balance pve and pvp with the same rules. There are so many examples of how this has failed in the past…why keep trying to do it and end up chasing your customers away?
Agree completely as Anet stated that the evolution from Guilwars to GW2 would, in fact, allow them to INDEPENDENTLY balance the skills and traits of the 3 formats – PvE would no longer have to deal with nerfs caused by imbalances within PvP play.
Bear in mind that no where in Mr. McClain’s “update notes” is there a split for PvE, WvW and PvP for the trait “VIGOR” noted. He says:
“We’re continuing to lower the amount of vigor available to all professions, especially from sources with low trait point investments. We’ve also made a few minor adjustments to healing skills to make them more reliable.”
So does your PvE guardian become extinct? We have too few useful skills as it is.
(edited by AlumAtWar.8206)
A wholesale NERF to “vigor” is a terrible idea for those of us that are casual (non-PvP) players and echos the major nerfs from Guild Wars I which made classes useless. It will have the same negative effect accross the PvE landscape and may begin the death spiral for PvE GW2 as the many nerfs did to the GWI. It is difficult enough to survive with the addition of “torment” etc, for those of us who do not have “ascend” or even “exotic” armor. Again you skew towards the top 5% of players, and let the majority struggle.
Have this same problem. Cannot fix it. Sent Anet info but still does not work post PATCH. Had no problems since launch til this PATCH.
Since the patch, my experience bar is cut off and cannot be seen if it is half way to next level. Several text boxes and greatly increased their font size – Achievement tracking and some “reminder Anet pop-ups” while the rest of UI is unchanged as far as I can tell. This appears to be a new bug in the patch as everything was fine right before the patch came down live.
Yaks Bend has no dead drops in Diessa or Wayfarer’s – guested to Sanctum of Ral and again no dead drops in Diessa or Wayfarer’s
guested to Henge of Denvari and got the dead drops in Wayfarer’s, but still none in Diessa
Summary of above: There are no dead drops on these servers:
Aurora Glades, Blackgate (conflicting reports regarding Wayfarer’s), Crystal Desert, Devona’s Rest, Ehmry Bay, Far Shiverpeaks, Sanctum Of Ral, and Yaks Bend
Diessa seems to be worst with only Kaineng and Northern Shiverpeaks positive.
I completely agree with each and every point listed by the Mad Queen (expressed in excellenet prose and content) in regard to this PROBLEM. It is a problem and a major one as your personal story goes through these dungeons. Every fact listed by the OP is correct and perfectly stated, and lists all the reasons that I have stopped playing GW2. I feel your personal story should be coherent and it bad enough to have to “grind” your level for so long to level for your next “story mode installment” that you cannot remember what was in the preceeding chapter; so you then add in these “ROADBLOCK” dungeons. Now you have to deal with “impassable dungeons” – yes frankly impossible (due to IRL monetary constraints – the costs of gems is exhorbitant due do how little you get for them); apparently since the players that got done early with these dungeons got ANET to include more difficulty (like what happen in DOA with the added burden of “environment effects” – still managed to do it with heros and no cons, but I digress). I have abandoned GW2 due to the IRL financially impossible nature of the dungeons – I have limited funds and paying alot of IRL currency to simply complete a “story mode” dungeon is non-viable. I see no reason to continue my character since it not possible to complete the story line in its appropriate order. Hopefully Anet will listen to this excellent original post as it is absolutely correct in all its points. The “pay to play” has to balance out with in game play and it does not for “dungeons.”