Showing Posts For Alura.9806:

Inviseble walls blocking guils treks

in Bugs: Game, Forum, Website

Posted by: Alura.9806

Alura.9806

Our guild is trying to do the 30 point trek but we ran into inviseble walls twice now.
We found at least two points with inviseble walls.

Can everyone put there points here so gw can fix them:
Ours are:
- skalefound cove
- dirtclaw cleft

New Player Experience has driven my away

in Guild Wars 2 Discussion

Posted by: Alura.9806

Alura.9806

-Early levels are incredibly dull. Early hearts/quests are too simplistic and bland.

True, but apparently this was an issue for not experienced gamers. What, like 12 hearts got adjusted?

-Traits take far too long to open up

Level 60 was already the case since launch. No change there.
I do agree that the trait system needs fine tuning.

-Utility slots take far too long to unlock.

They are at level 13 / 17 / 19 now. With exception of the first utility this is at about the same pace as before (time wise).

-“Tutorial” process
You can easily just click it away with 1 button… and more often than not you get loot.
It’s not a tutorial, it’s simply pointing out game specifics. You’d be amazed how many people miss out on them.

Utility slots: You got all way faster. I was leveling a char before the update who got the first unlocked and after update i still got the first one but i could not unlock any more skills. I was already by the 3 skillpoint cost skills. so no its not at the same peace as before and without a story, you get bored fast if your not a new player.

I am playing this game for 2 years, i really love playing it but all maps are a bit boring now (since i have done them 9 times) so for me i would love some more maps and maybe a whole new story and not the worst (for me) leveling experience. Because of this update i am even considering of quitting this game.

Quaggan no like new leveling

in Guild Wars 2 Discussion

Posted by: Alura.9806

Alura.9806

I have been playing for over 2 years now and leveled 9 chars to 80. I really liked leveling my characters because i was free to choose every skill and trait.

I and everyone around me came up with a good idea.
Just add a basic map with a torturial that teach you everything you need to know and give the option to skip this for experienced players.

Remove the lv restictions on wapon skills and make the trait easier to unlock.
I think it would be more fun to play for new and experianced players.

I think players want to have the freedom to do what THEY want to do, you completely cancel that with ideas such as restricting skill challenges.

I think player want to have freedom to do what they want to do, so remove the skillpoint level restictions. So the player can choice if they can do the skillpoint or not.

The story was point on the map to explore towards and allowed you to lv your way. Keep the story at level 1, not 10 and stop fixing stuff that isn’t broken. Focus on the numerous bugs that your game still has.

- “fixed” Down warrior skill “Vengeance” : Often you still die even if you get a kill
- Down skill ranger “Lick Wounds”: Pets sometimes refuse to heal you
- Entering LA for the first time teleport you to the Asura gates even if you walked in trough the gate, how does that make sense?

(edited by Alura.9806)