Showing Posts For Amarath.5132:
These are just my ideas and things i have noted about the game and those playing it. #2 i don’t even care about personally but most people do.
1. Allow support builds to support. Burst dps and dot builds are viable, tanks builds are not as strong, but they tank with stats and abilities and function (everyone can dodge). But support builds are trash. Its clear you don’t want players to be able to heal their teammates or provide buffs for extended periods of time, But WHY. This game would be served so much better if you allowed players to heal their party, and provide buffs that lasted more than 5 secs.
Maybe your game design wanted to avoid this , i say change it. Because you can spec into support builds (you have a ton of support abilities and lines) but they are all underwhelming why even have them? You had quite a few that were at least viable in BW1 then you went on to nerf most of them by release to the point of uselessness. Others where never useful. Support builds and skills generally need help more so than any dps line for any character.
I am not saying allow wow style healign of the players full hp every 6 to be healed how about 1/3-1/2 of the groups hp every 1m or 1 1/2m. Or buffs that are arguably not that useful staying up most of the time (if i have to spend almost all my points to generate a build that largely just buffs, i should be able to keep those buffs up).
One of the best tanking techniques is to have a high stat tank sit on the ground while teammates heal them, you know there is a problem when this seems like a good idea.
2. I know you guys like your end game loot all =, but you shouldn’t. I suggest thinking about going with a slight but noticeable item progression for subsequent content. (i know you guys don’t like this so w/e i just think more people would keep playing your game with it… and enjoy it more.)
(edited by Amarath.5132)
Necros are getting nerfed more than buffed. So while they may understand they need help they doesn’t seem to understand how.
Like the SG changes and the dagger #2 nerf a while back (in beta) .
If you ask me i think the problem is that ANEt is trying to hard to avoid classes from having useful support specs, so they nerf until they are hardly not useful. Why not allow people to have them. (I would say they just do not like healing period, but the buff builds that had great uptime for grousp have all been nerfed also).
Obviously Necros need a skill to generate life-force, maybe change this one back to it?
No hell i am not sure at all but that is the way it seems to be working, hopefully i am wrong.
Jon... please would you be so kind and explain us reasons why did you implement Token DR
Posted by: Amarath.5132
Agree this DR feels way over the top. I feel its because ANET feels like the pve people will be bored with their game so they pulled a trick from wow and made it harder to get loot, instead of giving them something else to do.
Here ya go we have placed the carrot a tad farther hopefully you’ll stare at it longer. (Not to mention that it was super far anyway 60 tokens and no DR would still be about TOO LONG, why because your game is wonderful for alts, but it takes too long for normal and serious players, let alone alts, to do this).
But what you are forgetting is YOU DON’T NEED THIS EQUIPMENT. Its fluff and a bit of a boon, its for those people who want to spend a lot of time on it.
In this way when people realize this it will no longer be a carrot (as its basically not achievable or worth it).
Like my friends who said they might as well raid and be rewarded — wow time it is. For me idc i like to just play to play (but like hard content, i am not a loot driven player) , ill make unlimited number of alts (why wow isn’t for me because i am full on toons and i like to level alts [also Blizz dumded it down too far])
So while this DR system seems crazy ehh, i cannot fall for such a trick/carrot, just to know the system rewards you properly is good (first path a day = full rewards).
Hopefully story modes give exp again the other week i ran one for the first time in 3 days and got 1k exp at lvl 60 that was fun….
(edited by Amarath.5132)
does the token reward reset if you switch dungeons and return to the first one?
No it appears to be 100% daily based now and not actual time based (as in to prevent speed runners).
It appears that if you run a dungeon 12 hours apart you still get the DR, because its not an anti speed run code anymore its an daily bonus code (with low base rewards) more or less.
The real issue is the fail fix they used to patch their broken code. (Guessing a daily DR system instead of a speed run DR system, or at least this is what it appears to be).
Why do they not come out and tell us what the heck the code is supposed to do? (don’t say they have they haven’t, thus this thread)
But with the implementation of the last DR system it was to prevent speed runners, now its just to…. prevent multiple dungeon runs a day? I am guess this because that is how it works out (i think , who knows they haven’t stated what the system actually does).
Question, if i run AC exp path 1 at 0800 and get 60 tokens at 2000 if i run the same path do i get 60 or 40 or 30 ? This is clearly not a speed run, and as stated i should get a full 60 (to stop those people who are speed running), but with this last patch October 1, i see DAILY being tossed out there alot, so whats the deal?
I love how they Dg system is totally broke and ANEt is just sitting on their hands, here is an idea ROLL IT BACkittenil you have fixed it. I like doing dungeons its fun i hate getting 2k exp on my lvl 60 (first time i done one in a week). I was like cheer. My friends after a few days were like… i am playing MoP i was like cheer. Thanks ANET for BEING MORE WORRIED ABOUT A FEW EXPLOITERS THAN YOUR PLAYER BASE AT LARGE.