Showing Posts For Amboss.6908:
Honestly, if you aren’t able to find a use for all the staff skills, you should play around with it a bit more.
- The ball launched from the staff’s 2 skill pierces targets and has limited movement tracking. The explosion damages enemies as well as heals allies. These two facets of the skill are what make it so good. You can actually get it to hit multiple targets twice; once on the pass-through and again when detonated from behind them.
- The 4 skill is the fastest stacking might skill in the game. Yes, it roots you during the channel, but you can break it before the channel ends and still get all 12 stacks of might. You can also cast it out-of-combat before swapping to a greatsword and using the leap to unleash a super might-buffed face smashing on targets. When combined with the the XI Valor Trait, Altruistic Healing (“Applying boons to allies heals you.”), the self healing potential is amplified.
Turning the staff into a symbol spammer makes it near identical to the necro staff setup which is mark heavy. We are not necros. Our symbols are distributed nicely throughout our various weapons. If anything, I’d ask for a symbol utility skill or two, but changing the staff is unnecessary. The skill setup for staff is already amazing.