Showing Posts For AmericanBadger.3094:
I admit I’m not committed enough to read the patch notes, but I have noticed it feels like they just buffed the heads off every class. As a result the fight just feel SO much shorter. Feels like whoever gets the drop first wins the fight, its like it killed all true skill required to win fights, just hit ur rotation first successfully ftw.
Just finished reading through most of the reddit stuff. Saw one good point brought up. That different aspects of the game are getting alienated from one another, ie WvW, Fractals, PvE, Story, exploration. Meaning, people tend to migrate to one of these play styles while others get no love. Some ideas to help this out:
1 – Create PvE events around the world with special Daily/Weekly Bosses. If they get killed – the server gets a bonus for all players and WvW.
2 – Create WvW Daily/Weekly Bosses. If they get killed, WvW gets temp buff and PvE gets temp buff.
3 – Maybe incorporate some of these bosses into Jumping Puzzles to promote that aspect of world exploration.
4 – Create an all-server que for story mode dungeons, to help players complete their story.
5 – Add a temp “buff” for people that complete Dailies – make them go back to older zones and help out newer players.
6 – Add “Aura” cosmetic rewards for people who complete dungeons a certain amount of times. This will promote people to continue running dungeons even after they’ve farmed all their exotic gear. This “Aura” cosmetic could apply to fractals, and even WvW.
Thats my 2 cents. Had to post it here to get it out, even though it probably won’t get looked at lol. Thanks! still having fun playing this game!
After doing a bit more research into other games, I think there is a good way to keep free server transfers alive through a reward system for staying loyal to your server. One system I really liked was the WvWvW achievement system from RF Online. It’s actually the only thing that kept that game alive for years before it shut down. The general idea was to create a ranking system that kept a tally of the “top players” in WvWvW. The top X amount of players online at the time got special minor aoe aura buffs, the top player got a cool title and awesome graphic. Obviously RF online didn’t polish this idea enough, for they made the buffs Overpowers and it threw off balance but its worth looking into. Maybe buffs with a massive hourly cooldown? would add for some interesting tactics.
I also liked the idea of a WvWvW Boss that you must unlock in order to fight. as it stands right now, I think that portal at the end of the Jumping Puzzle in Eternal Battlegrounds would be ideal to instance people into a massive boss fight. If you beat him up, then your entire server could get a Magic Find % buff, or speed buff for a set amount of hours before it resets? (this could help solve the issue of people getting screamed at for doing the jump puzzle during heated battles)
Just ideas I’m throwing out there to possibly enhance WvWvW and taking a motivational approach to keeping people from doing server transfers through achievements. Would love to hear people’s thoughts and maybe developers will take some ideas into account.
(edited by AmericanBadger.3094)
I think the problem is not limiting how often people can switch severs, but rather the penalty in WvW for doing so. I like the idea of locking out people from WvW for 30 days after a server transfer. If that’s too harsh, you can always charge Gems to reduce the lockout time. Also, I really like the idea of the “white flag” deserter icon. This way guilds can identify which characters tend to desert as an additional mark (maybe after 5 server transfers, you get the mark?).
Either way, some additional measures need to be taken. All 4 of my friends stopped playing Guild Wars 2 due to unbalanced issue with WvW server transfers. After all WvW is the best “endgame” imo, and at the moment it is hurting.
Also, maybe someone can start a poll? I’d love to see what the players would vote on if they had the chance.
Anyways, that’s my two cents. Other than that, I really enjoy the game. Think that it is very well made, and really enjoy that its free-to-play!
(edited by AmericanBadger.3094)