Showing Posts For AmoreDeus.3076:
On some other forums this a post like this and this is strictly related to spvp because I don’t pve but from that stand point theses changes were presented and sums up all the needed changes to me
“Fix the Firegrab ‘missing-while-moving’ bug (along with other single-blast conical casts, Lightning Touch for example)
Increase Firegrab’s damage (5k crit on a 45 sec CD? Heartseeker does that mcuh and is spammable) to ~5k base damage. Increase animation time aswell (to offset increase in damage)
Give elementals an ‘active’ skill, even if its just allowing us to choose when it casts its special spell.
Make Churning Earth actually hold and release.
RtL pathing fix?
Static Field Stuns if you move into it, not just dazing.
Make skills like Dragons Tooth, Shatterstone and Ice Spike all hold and releases that ramp up in damage the long you hold it.
Totally new traits in genera”
But when a guardian can 3v1 with 14k health and retaliation and never fall below half health while killing the 3 fighting him somethings wrong.
I personally have played an Elementalist, Necro, Guardian, Thief, and a tiny amount of Ranger in sPVP and tPVP, and from my personal experience the class balance is pretty good. I main my elementalist and have over 50% of my games played on it so I know what its like to feel like a class is kittened and when a class is over powered. The thief WAS very op however the nerf to heartseeker made the class a lot more manageable. As far as the pistol whip hundred blade arguments go there not impossible to get out of or avoid. When I see a thief immobilize me or a warrior charge me I will hit my Mist form to dodge the skill if its up or I will dodge out of it as soon as possible. Once you’ve played against these classes enough there not impossible to beat. On another note both these classes excel at 1v1 but there team fight presence is not near as high as an elementalist or a necro’s so its balanced in that sense too. The only thing that I’ve noticed right now that is WAYYY out of hand is the guardians Retaliation build. Two of my guildmates run this build and at 14k ish health can sit on a point while around 3 people from the enemy team try to kill them. The best part about this is that the guildmate who designed this spec did it so that he could hold a point ant pretty much never move which he does. What happens is that he heals for a lot has tons of protection and on top of that the retaliation on him will kill you before you get him to less then half health without his heal up.
TL;DR: Nothing is overpowered from my experience (Rank 21 and rank 20 in the first 2ish weeks) except the guardian retaliation spec that makes them 99% invincible