peasants had no bread and who responded: “Let them eat brioche.”
Showing Posts Upvoted By Amorimm.6732:
peasants had no bread and who responded: “Let them eat brioche.”
less fun than WoD. yeah i said it. and thats saying a lot.
How would you rate the HoT Fun Factor?
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
cant rate…must grind…
Disclaimer
This is meant to be a CONSTRUCTIVE, AWARENESS POST. THIS IS NOT A WHINE POST. The goal here is to continue to observe and discuss the flaws surrounding this class, and attempt to tweak and adjust till it has reached a solid, balanced, yet playable, state. If your knee-jerk response is “l2pnub” this is not the thread for you.
Onto topic at hand!
Thick Skin – Still just as useless and boring as ever. This trait is bland, horrible, and mathematically provides as little as a 0.004% increase.
Rifle – The trait competes with Mobile Strikes, and isn’t very good regardless. More importantly, the Baseline rifle is just extremely similar yet inferior in every way to Ranger longbow not to mention inferior overall to Warrior Longbow.
Movement Skills – Without the swiftness boost to GS5 Rush and Bullscharge, they’re back to being mostly useless. Before, Rush was primarily a travel/escape skill, not often used in combat, and Bullscharge. Now they don’t even serve that purpose.
The fix however, is very easy: Have Bullscharge and Rush grant 1 to 1.5 seconds of Haste on use. No, really, think about it. Haste would greatly increase the speed at which that distance is covered, and the speed at which the striking animation happens, making them both a rapid gap-close strike.
Blackhole Traits – Fast Hands, Cleansing Ire. Fast hands needs to just be baseline already, and Cleansing Ire needs to be a minor trait, in the slot where Retribution Armor currently sits. Swap the two.
Berserkers Power – Currently, a level 1 burst proc overwrites a level 3 proc, meaning the 10% damage buff deletes and overrides the 20% damage buff.
The Fix here is easy too, allow both buffs to exist, but only the stronger buff has any effect. So for example, you could end up with 8 seconds of +10% and 4 seconds of +20%. Your total damage bonus will be 20%. In 4 seconds, you’ll just have 4 seconds of 10%, and the 20% will have worn off.
Adrenaline Loss on Miss and Traits – Cleansing Ire, and now Berserkers Power, both fail to proc on a miss. But adrenaline is still lost. There are no other skills/traits in the game that drain your resource/cooldown from some thief spamming blinding powder, yet fail to activate and take effect. It’s got to be changed to be either one way, or the other: Either adrenaline is kept on a miss/blind, or the traits activate when the adrenaline is SPENT, not only on a hit.
Earthshaker – Nothing new here. Still a crazy long random precast delay, still misses targets on a slight incline, still prone during this crazy-long-windup process to be hit by the random blind-spam that everyone is vomitting up left and right.
Feel free to post whatever you see that I have missed.
Disclaimer-Repeated
This is meant to be a CONSTRUCTIVE, AWARENESS POST. THIS IS NOT A WHINE POST. The goal here is to continue to observe and discuss the flaws surrounding this class, and attempt to tweak and adjust till it has reached a solid, balanced, yet playable, state. If your knee-jerk response is “l2pnub” this is not the thread for you.