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Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Anaxsus.2895

Anaxsus.2895

First, let me repeat from a debate in map chat earlier this evening, “They can change the game any way they want, and I can play any way I want.” I referenced fractals, dungeons, Silverwastes events, WvW, etc.

Often, what we plan in theory goes very differently in practice, and hick-ups are bound to happen. The Mordrem Invasion Events are beyond a hick-up. They were poorly conceived and seemingly poorer still implemented. Games are best when a balance between investment and reward are agreeably equal. The players get challenging content, and the company gets happy, loyal customers.

This “invasion” failed to balance. The rewards are largely unattainable without an imbalance of time investment on the part of the players such that the greatest rewards are all but unobtainable without risk to real life health and well being; ie, put a bucket under your desk, call in sick to work, food and drink are optional, and play until your fingers fall off or you die … whichever comes first.

My words seem to reiterate what has already been said over several pages, but I see a bigger concern here. I have little concern for a 4 day fluff event intended to promote an expansion I have already purchased, but consider …. I have already purchased the expansion. This does not bode well for a company that delayed the release of GW2 for over a year because, “it will be ready when it’s ready.” Now, I see $50 blown on substandard content because hype, deadlines, and catering to corp mentality trumps integrity. Shame on you Anet. Better still, shame on me. You do, after all, have my money for the x-pac. I, on the other hand, only have promises …. that don’t look very promising. Clearly, pre-purchase was a mistake; one I don’t intend to duplicate.

Food for thought.

P.S. Fix the effin Packbull that runs the north route to Indigo in SW already … seriously?