Guildwars2 is a massive, huge game. Under some aspects, by the way, it lacks of some real bases which were a structural point for example in gw1.
- Lack of armor skins.. i mean different skins, not just different names for same stuff
- Lack of weapons skins— " same as for armors
- Customize weapons by giving the possibility to dye them
- Making gameplay more “skilly” and less “spammy”. Gw1 builds had concepts behind..
- Implement build making: more skills, more customization, more export/import
- Allow loot access to team supporters. This is the worst error anet did (what i think). If a player is rezzing people or healing, he will probably miss the loot. A damage based loot access is no way viable. The best option to solve this would be giving a small percentage of damage to the supporter sharing when a player is rezzed, or even BUFFED. Theves can stack might on allies using venomous aura. Why shouldnt it be rewarded at all? i mean.. MIGHT.
- Remove magic find, or give it restrictions. Finding players in dungeons with magic find set is just an insult to players playing with dps gears.
- Allow dungeon tokens to be sold.
- Are the events for accessing dungeons a primary necessity? i mean, dear anet, if you can’t fix them, would be removal an option?
- Add dragon timers
- Talking about dragons.. Add dragon tokens in chests. Dragon tokens can be exchange for example for lodestone or such a stuff. When you’ll implement new area & dragons, every dragon can be connected to a lodestone.
Thanks for reading
Sorry for my english