Showing Posts For Andrey.4297:
The dungeon itself is quite good but ooze part need to be redesigned I guess. I generally wouldn’t like to spent few hours with PUGs there so, if Anet wouldn’t like to have this path completely dead in few weeks they have to do at least ooze part more PUG friendly. In the PUG party we finally manage to do it only we had 2 guards that can keep elem agroed most of the time while other guys manage to do ooze. Before that there was around an hour of ppl rotation with necros, mesmers, engineers, wars etc. nobody can handle elems good enough. Personally myself I get a big trouble with my mesmer to keep elems aggro or kill them fast enough that they can not kill ooze. So I have an impression that at list this ooze part is required certain class stacking that is not fare.
Do something with ooze part, rest of the dungeon is great.
P.S. If ANet will not do something with this ooze event and continue to listen “super pro guys who are soloing everything in the game” I guess it will be the same story as with Tequatl event. For example at my server it is completely dead now and was killed only few times at start when few guilds coordinates at TS for killing it. No chance for PUG to do that. Same story will be with this dungeon part.
(edited by Andrey.4297)