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Dungeon is way too hard.

in Twilight Assault

Posted by: Andrey.4297

Andrey.4297

So again. Are you really that confident that WoW is loosing subs becouse they do more faceroll content?

Yes there is no doubt in my mind and it has absolutely nothing to do with being outdated. There are a few very obvious reasons:

- I have build up a huge network in wow. People discuss these kind of things non stop and ive witnessed entire guilds stopping due to this.
- I witnessed the entire downfall of wow step by step and predicted how nerfing content would cost them. And it did.
- There are multiple interviews with former wow devs who stated this (Mark Kern being one).
- The most important reason…..it makes sense. If you make something to easy it becomes unmemorable and less “epic” when you finish it. Its pretty much farm content from the very first moment you enter the instance. Look at the link i posted below for an example.

…….

Just would like to tell small remark compare this dungeon with old-school vanilla WOW dangerous. For my personal understanding we suppose to play mmoRPG game in WoW as well as in GW2 but there is a big difference in hard and challenging dungeons in vanilla WoW and this annoying TA path – while vanilla WoW dang. was challenging and required coordination, teamwork and strategy there were fun cause they are require more brain work and cooperation. Here that I see more and more shift to arcade style from ANet and my first impression id – WTF, I came here to play RPG even if it is MMO why I have to jump like a monkey or die from one-shot cause I have ping delay and can not push"V" in time of this electricity spark.
If I need to play arcade I will go to my Nintendo and play Mario. So, be fare and declare this game “MMO arcade with RPG element” and I will never buy this then cause I hate arcade games.
This type of challenges that I can see in this part it is not fun at all. It is just weird and annoying. After 30 minutes of smashing my had with those oozes in the pug I just would like to smash my PC to the wall. Taking care of traps in the vanilla BWL raid by rogue it is fun, UBRS last boss it is fun, old Schlo it is fun – this TA parth it is not fun at all.
Like one of the guy here said it would be better to ANet to concentrate on fixing existing dangerous that they will work like they were designed instead of allowing peoples skipping everything except of bosses by using backdoors and cheats then doing finger-breaking arcade like this.

Dungeon is way too hard.

in Twilight Assault

Posted by: Andrey.4297

Andrey.4297

The dungeon itself is quite good but ooze part need to be redesigned I guess. I generally wouldn’t like to spent few hours with PUGs there so, if Anet wouldn’t like to have this path completely dead in few weeks they have to do at least ooze part more PUG friendly. In the PUG party we finally manage to do it only we had 2 guards that can keep elem agroed most of the time while other guys manage to do ooze. Before that there was around an hour of ppl rotation with necros, mesmers, engineers, wars etc. nobody can handle elems good enough. Personally myself I get a big trouble with my mesmer to keep elems aggro or kill them fast enough that they can not kill ooze. So I have an impression that at list this ooze part is required certain class stacking that is not fare.
Do something with ooze part, rest of the dungeon is great.

P.S. If ANet will not do something with this ooze event and continue to listen “super pro guys who are soloing everything in the game” I guess it will be the same story as with Tequatl event. For example at my server it is completely dead now and was killed only few times at start when few guilds coordinates at TS for killing it. No chance for PUG to do that. Same story will be with this dungeon part.

(edited by Andrey.4297)