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Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Warrior in 1.5 with all one-handed options.
My view about Skill Alteration:
1. All skills are in the game (except for 4,5 in chain), my suggestion is giving the player an option to choose their own skills from those which are already in the game. First I thought that it will be problem to balance… but it’s not. We have the right to swap our weapons, so these skills are available for us. My structure is simply here to give you your favourite weapon with your favorite skills without swapping. Not a fan of maces but you love their skills? Here, have an axe with every mace skill! Whirlwind with two swords? No problem!
2. Expanded chain combo reason for this decision is simple, if you have another skills ready, you won’t even notice this poor chain. Even if you are on second chain with third on his way, you will immediately forget about this supposed “last strike”. So I added another two skills into this chain. First is aoe spin which will give you boon and the last one will rip one boon from enemy with some classy leap (not further than one meter). This way, you will have a reason to continue with chain combo.
3. Bonuses these three added enhancements are for every skill except chain skill. A – damage, B – cost/cooldown reduction, C – another effect (condition, range, aoe). I feel that no matter if you’re level 1 or 80, skills are exactly the same (only with bigger numbers). They should feel more powerful, so these bonuses are here for you.
4. Options some weapons will not be included in Skill Alteration (e.g. shield, warhorn) they function more like a accessory (with all respect, I love shields). So their skills will be directly linked to them (without any change). This brings us to main point, new skill in the future. More options, I personaly want more than two skills with shield! We can only hope for more skills.
I’m tired of waiting for change, every month I’m refreshing that Releases window with hope that it will be this month. But after every month, I’m more and more sceptical. So please stop this Living story nonsense and give us true update.
That’s about all, if you have any questions feel free to ask.

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Skill Alteration 1.5

in Suggestions

Posted by: Angelenam.6205

Angelenam.6205

Warrior in Skill Alteration version 1.5, two-handed structure.
To Haunter: I like the idea of weapon masters, seems like a great way to logically connect them with alterations and possibly for new skills in future.
To Orpheal: Thank you for reply, really appreciate it. Problem with warriors is more in utility skills and the amount of damage they can do while having unmatched health and movement options. Warrior in my perception is godlike in melee combat and other classes should fear him up close. So having options to engage and disengage combat with such damage, tankiness and aoe control is overkill for me. I would create their traits to be more like:
berserker (damage, no tankiness, slightly mobile)
tank (no damage, tankines, not mobile)
or highlinder style (slight damage, no tankiness, mobile) – still no match for thief in hit and run. But it will be an option, and not this god in everything.

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Skill Alteration 1.5

in Suggestions

Posted by: Angelenam.6205

Angelenam.6205

Range of leap in chain will be something like melee ranger (moving towards your enemy instead attacking air). Main reason for having bigger chain skill is the fact, that most melee classes are just bashing 1 key to infinty and beyond as they wait for other skills to come from cd. So it will be more interesting to actually see some progress in these attacks, not just watching them over and over again. Ranged classes on the other hand, they don’t need so much change, other than skill options.

Skill Alteration 1.5

in Suggestions

Posted by: Angelenam.6205

Angelenam.6205

Here’s version 1.5 of my design, I hope you will like it.
Matched all skills (except first one) with real ones. Removed 3 bonuses for easier management. Still, with new skill (hopefully someday) we will have additional options.
PS: Attachment contains only melee weapon skills, it will be different for ranged.

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Skill Alteration 1.5

in Suggestions

Posted by: Angelenam.6205

Angelenam.6205

Here’s thief structure with my design.

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Skill Alteration 1.5

in Suggestions

Posted by: Angelenam.6205

Angelenam.6205

I really like this game, but I feel that combat gets pretty boring after a while. The main reason is, well… there is no sense of progression. Traits are great way to expand character but they don’t offer much in terms of custom gameplay. First I really liked weapon skills but they feel the same from level 1 to 80. Another reason is if I don’t like skill set for my favourite weapon well… I can’t do anything to change that. So I made this weapon skill structure.
PS: Yes I know it will be nightmare to balance with this system.

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