Showing Posts For Angelenam.6205:
Warrior in Skill Alteration version 1.5, two-handed structure.
To Haunter: I like the idea of weapon masters, seems like a great way to logically connect them with alterations and possibly for new skills in future.
To Orpheal: Thank you for reply, really appreciate it. Problem with warriors is more in utility skills and the amount of damage they can do while having unmatched health and movement options. Warrior in my perception is godlike in melee combat and other classes should fear him up close. So having options to engage and disengage combat with such damage, tankiness and aoe control is overkill for me. I would create their traits to be more like:
berserker (damage, no tankiness, slightly mobile)
tank (no damage, tankines, not mobile)
or highlinder style (slight damage, no tankiness, mobile) – still no match for thief in hit and run. But it will be an option, and not this god in everything.
Range of leap in chain will be something like melee ranger (moving towards your enemy instead attacking air). Main reason for having bigger chain skill is the fact, that most melee classes are just bashing 1 key to infinty and beyond as they wait for other skills to come from cd. So it will be more interesting to actually see some progress in these attacks, not just watching them over and over again. Ranged classes on the other hand, they don’t need so much change, other than skill options.
Here’s version 1.5 of my design, I hope you will like it.
Matched all skills (except first one) with real ones. Removed 3 bonuses for easier management. Still, with new skill (hopefully someday) we will have additional options.
PS: Attachment contains only melee weapon skills, it will be different for ranged.
I really like this game, but I feel that combat gets pretty boring after a while. The main reason is, well… there is no sense of progression. Traits are great way to expand character but they don’t offer much in terms of custom gameplay. First I really liked weapon skills but they feel the same from level 1 to 80. Another reason is if I don’t like skill set for my favourite weapon well… I can’t do anything to change that. So I made this weapon skill structure.
PS: Yes I know it will be nightmare to balance with this system.