My changes would be
1. faster animation on auto attack long bow and 1000 range bonus damage lowered to 900 with some type of range indicator. Everything else on longbow is fine to me.
2. all around damage increase on greatsword and the vulnerability idea by a previous poster to maul is great.
3. Instant animation attacks given to the basic attacks of pets.
4. Traps need to have a larger area of effect without talents imop.
5 Consolidate all training abilities in the beastmaster traits into one trait. And add some aoe survival traits for pets hard to use pets in wvwvw without some aoe protection.
6 Drakes and moas definetely need faster animation in there attacks and buffs
7 heal as one could use a buff i say keep the heal but add an effect to it like each time a pet attack hits for ten second you get a 450 heal etc.
8 Marksman traitcould use more damage increase traits engineers got a stand still crit chance increase rangers could use a stand still power/crit damage increase.
9 Opening strike needs to work in all ranges.
10 attack of opportunity should add a silence effect if not give it the 15 percent damage for five attacks effect thieves got.
11. Two handed traning should at least be ten percent damage increase
12 I would love to have a swiftness ability other then warhorn. I use double bow and it sucks not to have it I suggest tail wind usable out of combat also it will truly help rangers roam.
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