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Need to be able to switch while in Beastmode

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Posted by: Ankaran.1029

Ankaran.1029

I totally agree, i have been waiting for a petless ranger for so long and this is def what i would like, i feel like uncontrolably AI as a part of a skill is very clunky (specially in pvp).
U can do your best to make the AI good and smooth but it will never be really viable, like pathfinding and stuff like that.

Allow us to choose if we want to fight with the pet or not, is that not the whole point?

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

Ok i know ppl are saying and i know Allie sayd that ranger is a sustained dmg class, but why?

If we are sustained dmg class, why do we have an opening strike, opening strike is a pure burst skill, and it gets on a whole tree line, why do we have Moment of Clarity if wer not a burst class? (cos sustained dmg are power/pre and we get this skill be going there), why do we have Remorseless then?, why do we have SotH? why do we have Quickening Zephyr? all of this are BURST skills, all of this are skills that Effect a burst dmg, why are ppl saying we are not suppose to be allowed to burst but then again we have this skills to do so in traits, but then again just only 2 burst skills on weapon, the GS and the Axe offhand?

This just make me really confusing, i do believe we are allowed to burst but wer also allowed to have sustained dmg just on what build u want and how u build your character,(like Sword ranger are perfect for sustained dmg) there is NO such think as no burst dmg cos we have the traits for it! just maybe need a little more weapons skills to make it more effected, like i sayd on my post here earlier, but we have it!
https://forum-en.gw2archive.eu/forum/professions/balance/Collaborative-Development-Ranger-Profession/page/58#post3750420

Thanks<3

(edited by Ankaran.1029)

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

Specific Game Mode
PvE/WvW, just everything, overall balance

Proposal Overview
Some buff to weapon skills and change to Signets to allow us to get same benefits as other classes get from them

Goal of Proposal
Make weapon more viable and more fearful and Balance the ranger Signed

Proposal Functionality
Greatsword Maul: Add Blast finisher, This will allow us to be much more usefull in like wvw and pve for blasting stuff.

Longbow Rabid Fire: Rabid Fire are suppose to be a burst skill, but to be honest it does less dmg then our AA, Take Rabid Fire out and put some burst skill for it like Kill Shot on Warrior

Signet: Let the signed work on the ranger without we need to trait for it, every other classes have it, why not we?
This will allow us to put other trait in Power line. To be honest there is a lot of useful traits there so it will benefits for more builds and play style.

Associated Risks
Greatsword Maul:
I don’t really see any risk there, Guardian have this skill “Mighty Blow” on thayr hammer, same cooldown, have even more aoe range and a small leap on it, not to mention more dmg also, so no risk at all, but will help ALOT and allow oss to blast fields and be a lot more useful.

Rabid Fire For Skill like Kill Shot:
Not really a risk, Rabid Fire is useless as it is now, and adding more dmg to it wont really benefit ranger at all. Why? cos we have skills like SotH and Moment of Clarity to add to our “burst skill” but to be honest only burst skill we have is Maul.
Only think that need to do is balance the dmg, not to high and not to low.

Signed: SoS might be a little bit op, but reduce duration on SoS to match the Warrior stance is i think a must.

And btw thx for posting Allie to clarify the Permastow thing, really make me day!

Thanks<3

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

There are 2 different themes to permastow in this thread.

The seldom talked about one I outlined above where the actual stow button worked as intended and the pet remained stowed until actually called by the Ranger.

The alternate, which has been talked to death and shot down by ANet, is to be rewarded in any fashion by stowing the pet.

Situation 1 is a must for the reasons you outline. There are just some things pets weren’t thought of when they were designed.

Situation 2 is a nonstarter and needs to stop being discussed after 55+ pages now.

Why u say its a nonstarter to get some boost for stowing them? do u have any other idea how to fix the rang ranger?

As sayd on homepage: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows”

But then again, if u read this Ranger where suppose to be u know, Archers also.

But then other idea witch does not involved stowing them, is to divide pets into 2 groups. support/defensive and damage/aggressive,

Support/defensive do no or really low dmg but then give the Ranger the boost, while the others are like its now, but of course it need to fix the AL and of course some issue pets have already.

Thanks<3

Because Allie effectively said to stop discussing ideas that were an alternative to an active pet.

There are ways to make the Ranger not suck that includes still having a pet without making the entirety of the class revolve around it. We just need to start discussing it!

Ahh sorry i must of missed that when Allie sayd the permastow where not viable, i thought actually removing pet was not viable. I must have misunderstand it!

Thanks<3

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

There are 2 different themes to permastow in this thread.

The seldom talked about one I outlined above where the actual stow button worked as intended and the pet remained stowed until actually called by the Ranger.

The alternate, which has been talked to death and shot down by ANet, is to be rewarded in any fashion by stowing the pet.

Situation 1 is a must for the reasons you outline. There are just some things pets weren’t thought of when they were designed.

Situation 2 is a nonstarter and needs to stop being discussed after 55+ pages now.

Why u say its a nonstarter to get some boost for stowing them? do u have any other idea how to fix the rang ranger?

As sayd on homepage: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows”

But then again, if u read this Ranger where suppose to be u know, Archers also.

But then other idea witch does not involved stowing them, is to divide pets into 2 groups. support/defensive and damage/aggressive,

Support/defensive do no or really low dmg but then give the Ranger the boost, while the others are like its now, but of course it need to fix the AL and of course some issue pets have already.

Thanks<3

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

Everquest had rangers, shamans, druids, and beast lords… this game only has one magical-nature-themed-pet-archer-class. We’re all in the same boat, the boat is leaking, and we need to stop arguing about what name is painted on the hull.

This is a good point.

Ranger is a lot more than just “the pet class”, yet that is where ANet has chosen to place the profession’s emphasis for whatever reason. In my opinion, our pet should be one aspect of the Ranger, not its defining characteristic.

That’s not to say that the pet mechanic should be removed, but it’s a bit disheartening that many of our utilities and traits revolve around our pet when there’s so much untapped potential elsewhere.

I agree with you there. I think this is why many people are asking for a stowable pet option and the reworking of the traits. This way the pet remains for those who like the concept and can be stowed for those two don’t like the concept. It’s hard to understand why some people are so against this idea when it’s not harming the pet concept idea at all. By saying no to the stowable pet option is like us saying that we should just remove pet’s completely (which I admit was my original train of thought but who am I say to pet lover’s that my way is the right way. With stowable pet’s we can have our cake and eat it too).

People are asking for a stowable pet because they’ve played the game for 1.5 years with the pet being a non-factor or liability at nearly everything we do.

We need to move past the pet topic. We’re keeping pets folks. Make the most of it.

Make your case for why you think the DPS split shouldn’t be 70:30.

Make your case for why F2 skills need to go off quicker.

Make your case for why we should be able to control the pet’s secondary skills.

Make your case for why the pet doesn’t work in WvW and how you would make it work (other than removing it!).

Please give up with expecting the pet to be removed. It simply won’t (nor will it be side lined by perma stow) and we’ve gone around this circle enough over the past 60 pages.

I’m on your side! I couldn’t care less one way or the other. But debating it has run its course. ANet has spoken. Move along!

But i do believe perma stow is a MUCH, like other ppl have say, the some achievements cant be done cos of it, and the pet run into traps/mines and so on.

Also parma stow pets wont really change anything, it will just allow oss to like, get a surprise attack cos ppl wont know what pet we use, and also it will fix maybe the power build options if we get some boost when we do it. Still ppl who love pets will also get the benefits, like i say with surprise attacks and so on, win win for everyone.

Thanks<3

Edit: Also the “stow” button in game are there, but its in no use except u are out of combat, so it wont really be much of a deal to let it work in combat to, really easy change and it will help ALOT, and wont change the core pet/ranger at all

(edited by Ankaran.1029)

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

Ok i must say something about ranger, just on how i feel about this all.

First of all, my ranger is the best geared char i have, i have spent so much on him and make him really what i imagine ranger to be.

But then again, first when i rolled a ranger i was wondering what class i wanted to be. I have play others mmos and i was like, “hey, why not a ranged dd,” cos that’s really my play style and what i love to play(from my exp on others mmos). After that i go on homepage and read about the classes, and hey, ranger, a char who rely on steady hands, bow and nature to survive and take ppl from distance, that’s definitely something for me.

I play him to lvl 80, never give up on him, give him the look what i wanted, best gears i can get and just, story and everything, grafting and stuff(trust me, that took time).

And now im here, and i have to say im really disappointed on how the ranger is now, to be honest i would not be here if i where happy about him. Hes not close what hes suppose to be, at least what devas says on homepage (that’s main reason why i play ranger). But i never give up on him cos i trusted the game designers to make him what hes suppose to be. After what? a year we finally get this treat, after a LOT of compliments. There is no coincident why ranger was what? 50% vote to remake or fix!

I just have to end this and say my hope are still here and i really hope i can get the play style i really wanted and i BUYED this game for.

PS: I really thought about reroll a gs mes cos hes maybe the closest think this game have for ranged damage dealers, but then again, it would not be the same.

Thanks<3

(edited by Ankaran.1029)

Nerf Condition damage please!

in Profession Balance

Posted by: Ankaran.1029

Ankaran.1029

Best way to get balance on conti dmg is to let the conti dmg get reduced by toughness, and let conti dmg do more dmg cos of it, that way conti dmg will work the same way as direct dmg, exept conti will be damge over time and direct dmg will be burst., also that wil fix the build that conti gets over pure burst dmg, is thay get more toughness in thayr builds, balance all around ^^.
So, same dmg except dmg over time and survivor vs burst and less survivor, cos conti dealers need to survive to pull thayr combo off, while power build can just burst. And maybe remove conti clear or nerf them(even let it work that if u kill the conti dealer all of the conti he dealt are removed from u) and let protection and vulnerability effect conti as well

(edited by Ankaran.1029)

Collaborative Development: Ranger Profession

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Posted by: Ankaran.1029

Ankaran.1029

This is some ides on PvE mostly but the overall balance on Ranger class

Pets
To fix the ranger class i believe the pets need to go more into the support role, let the ranger do the dmg, even tankiness if ur building that way and let the pet do the utility, like buff, cc, and be apple to tank and withstand aoes.
As for me now i only use the pet for support, always on passive and just buff, or just press F2 on pets who have CC to at least have some timeing on it, even thought its never perfect cos of lack of ULs. xD

Everyone wants to be powerfull, when ur playing other classes u really find that power, ur useing build u like and u really CAN do stuff and u feel good, u can also change build but still feel that power, just up on what u like. On ranger on other hand, that 30% dmg that is SPENT on louse Al pets who we have really poor command over is just ridigilous, give the power back to the player and let the computer AL pets be OUR SUPPORT, not other way around.

Traits
Also on the trait line, it need to get overall rework, i know there is many build around in this game but at least have conti traits where condi are and power/tanki traits where u put points in tankiness and power, then its just up to the player what thay want. I really like the idea of Skirmishing on ranger, that u sayd u wanted this class be a little bit about (even thought: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows”, but i believe its never going to happens EXCEPT for the LB change i suggest here after) but then again it need a lot of rework.

Auto Attack Range
To be honest, i did reroll a ranger cos of this: Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.
I really liked this idea but well, the ranger and the system in this game are not going to let this happen except if thay change a little there and there, like the auto attack scale with how far u targed is the more dmg u do (on ranged weapons, and yes, mesmers to) ur expect to be really far to do the must dmg but then if u are so far u wont get any boons from your group, u will just be alone in your own world just doing pretty poor dmg cos of no boons, but if u go in melee u will get the boons and u will probably do alot more dmg and u can also support your allies. This need to be fix, like the idea here be4, let the range not scale on how far u are, exept if ur like 1000+ then u get some buff, like 30% chance of might on hit or vulnerability on hit. That is i must if the range range are going to work.

The Spirit problem: it actually got really nice idea here be4, the aura on the ranger or the pet (ranger is maybe better) will really fix that, not that hard i believe to do so either.

PS. The Rabid Fire are suppose to be a burst skill, but its doing even lower dmg then our auto attack does, take that Rabid Fire out of LB and but some skills like Kill shot on Warrior, with the Hunter’s Shot, the SotH or Attack of Oppurtunity (if it will still be there after the rework) will at least give us one burst dmg and actually make ppl a little bit very while fighting oss., at least we would then have one skill that ppl needed to dodge like other classes have bunch of ^^

Thanks <3

(edited by Ankaran.1029)

"Connection errors detected. Retrying "

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Posted by: Ankaran.1029

Ankaran.1029

I have this issue right now, i just played him yesterday and he work fine, now i cant even go into login screen =/