Showing Posts For Anonumia.2817:
Since I only have human characters, I will focus on Divinity’s Reach. For the housing, it will be nice to have an option to choose which quadrant to live in. When I was running around trying to get the DR map complete, in some places, I was thinking, it would be nice live there.
The free housing should have a minimum of 2 rooms like in EQ2 (Aion comes with 1 room studio). This way, players could have more spaces to decorate. More spaces means more items to decorate thus more gold-sink. Of course, players who have a lot of gold, could buy a bigger house. The housing in Aion is ridiculous – even though your house is 2 stories from the outside, you only get one room on the ground floor. If the house looks like 2 stories then it should be 2 stories inside as well.
Also, the player should not be limited on how many things they could put into their house. Aion has a max of 20 for free housing. After maxing the items, the studio still looks so empty. It was exciting at the beginning, but lost interest soon after. If there are no limits, then the player could buy items to their heart’s desire. This will be another way of gold sink.
Also, no time-limited items for the housing. In Aion, you pay millions of kinahs or real money on items for limited time such as 30-day limit or 60-day limit. It is the most ridiculous ideas. The items should not have time-limits. I don’t mind spending real money on buying items for the house, but I would NOT spend real money on time-limited items.
Also, it will be nice to have holiday event items for the housing. In EQ2, decorating the house was fun. During holidays, you do the events and get some kind of symbols that you can exchange for the housing items. So during the winter time, my rooms were decorated with ice furniture and had many holiday decorations around the house.
Also, having trophies for events and instances will be nice too.
Being able to add crafting stations and trading post NPCs will be a plus as well.
(edited by Anonumia.2817)
I agree that the story is boring and not immersing at all. The endless undeads adds to the monotonousness of doing the personal story quests. I was so sick of them with my first character that when my other character’s storyline hit the undead area, my brain said “no more.”
(edited by Anonumia.2817)
Once a character hits 30-40 for the personal story, the motto becomes “Undeads R Us.” From this level and up all the mobs are undeads. I know it has to do with the story and all, but it has become so monotonous. I did all the personal story quests with my first L80 character, but that ended the storyline questing for the other characters. I just can’t bring myself to go through tons of undeads again. Anyone else feel the same way?
I did search before I posted this. I didn’t find anything from Anet stating that it was in the works. Do you mind quoting your source?
(edited by Anonumia.2817)
I tried to use the GW2LFG.com. It is such a pain. Some people logged off without deleting the requests. Sometimes the party was already filled up but the request was still visible. I had to click away to see which group was available. We need an in-game LFG panel that automatically deletes the request when the party is full or the person requesting a group logs off. Aion’s LFG works nice. We need something like that without needing to open up a website to look for a group.