Showing Posts For Anthonysko.5204:

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Anthonysko.5204

Anthonysko.5204

The amount of critical damage per piece is reduced by more than berserker.

Yeah. Because Celestial gear has an utterly huge amount of crit damage- It has more than berserker in some places.

What part of that is so hard to understand? It’s not that we get a damage nerf. I’m fine with that. The problem is that the critical damage from celestial gets nerfed relatively more than berserker’s critical damage.

Yeah, and your overall damage doesn’t get nerfed more than a Zerker. It only gets nerfed nearly as much as a Zerker if you’re not using conditions at all- In which case you bought the wrong armor set.

Also, it seems that we now have still a week or two to convince Anet to take a look at this. Let’s make it count people.

Why do you think ANet needs to be convinced to look at it? It’s a 154 (155 now) reply thread. They know the problem’s there.

Although some Celestial has higher amount of crit-damage, but it provides a lot less power comparing to berserker gear. Crit-damge only provide good damage when power and percison are high enough. Full berserker ascended set provide 1087 power and 745 percision but celestial only provide 469 power and percision. It means the damage ouptut is actually is very low compare to berserker. If Anet nerf our crit-dmg, our low damage become much more worse. Below is some of my calculation.

My calculation is done to elementalist d/d.

According to GW2W,
Base Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

Dagger Weapon Strength range from 970-1030. The average is 1000.
A 80 lv character has 916 power
For simplicity, assume skill-specific coefficient = 1, target’s armor = 2500 and no traits.

Berserker & Solider Base Dmg = 1000 * (916+1087)/2500 = 801
Celestial Base Dmg = 1000 * (916+469)/2500 = 554
Knight Base Dmg = 1000 * (1661)/2500 = 664.4

d is Average damage
p is crit chance
P is crit damage
d= BaseDmg*[1+p(P+0.5)]

Beserker Avg damage = 801 [1+0.39(0.71+0.5)] = 1179
Celestial Avg damage = 554
[1+0.26(0.61+0.5)] = 714
Knight Avg damage = 664.4*[1+0.39(0.5)] = 794
Solider Avg damage = 801*[1+0.04(0.5)] = 817

Assume 1% Crit dmg = 21 Ferocity
Celestial Crit dmg = 469/21=22.3%
Beserker Crit dmg = 745/21=35.47%

New Beserker Avg damage = 801 [1+0.39(0.355+0.5)] = 1068.1
New Celestial Avg damage = 554
[1+0.26(0.223+0.5)] = 658.1

Beserker Percentage loss = 1 – (1068.1/1179) = 9.41%
Celestial Percentage loss = 1 – (658.1/714) = 7.84%

The Celestial Average damage is already the lowest, if crit dmg is also nerfed in celestial, Celestial is just a joke. If i don’t do the calculation, i can’t beleive solider gear even do more damage than Celestial gear.

At last, this is my first post in this forum. I am so worried about how they will nerf celestial. I spend around 1k gold to get the ascended armor, including t3 cultural skin and divinity rune. And Anet just punish the wrong person

Anet, please say something about this issue.