Showing Posts For Anti.5642:
Talked to a Dev in game the last couple of nights, they’ve been working on a hotfix. They’re testing it internally, trying to make 100% sure it’s going to make things better before they implement it. It’s their top priority, so try and be patient…believe me, they hate the ghost wars as well (because most of them play).
I just wanted to chime in on the orb thing. First I am from SBI, just to get that out of the way.
Anyway, yesterday I played about 13 hours on the SBI borderlands map. We had held the garrison since the day before. About 3AM eastern I was waypointed to the garrison to to do repairs. I just happened to be facing the orb altar when lightning struck the room and the altar was broken and the orb was gone. About a minute later the orb appeared at the Titanpaw orb alter. We went to go retrieve it but the orb guardian and all the NPCs were green and we couldn’t attack them to get the orb back. It sat there for 11 hours before I beleive it was BG came and got it and took it to the Hills keep.
Now, that I have seen it with my own eyes I do not think a lot of the talk about people exploiting to get the orb is what is actually going on. There seems to be some kind of mechanic in place with the quaggan to break the orb altars in the keeps. Which is fine by me now that I understand it. It just means that having the quaggan on your side will be important and probably lead to some epic underwater battles from all 3 servers.
Though I do believe that the NPCs being unattackable for 11 hours by the home team must be some kind of glitch? Would be nice if someone from Anet could chime in one way or the other to verify if this is what is really going on with the orb and if it is intended?
Sigh, not that I’m trying to help teach you / SBI anything.. but you know those quaggan storms? The reason you capture the island? The ones that cause lightning?
Yea… they have a purpose, no hacks just quaggans.
The game’s been out long enough that most people should know that. We know the difference, which is why we always push for the lightning. However, if the enemy does get the lightning it’s not a big deal…just pick up the orb, put it back on the altar, and have a guardian heal it to full.
That is meant to happen, what isn’t supposed to hapkitten the 2 IoJ guilds and 3 BG guilds that hop the walls at bay or port through Hills to kill keep lord/take orb. I have only seen 1 guild do it consistently, like once a day on every borderland which I why I posted the SS of LGN/submitted fraps of it. I talked to ANet and they’ll be fixing all the stuff soon. Not the end of the world, just a pain in the kitten when you put so much time/money into something and then a few people take it back by abusing a design flaw.
BTW Scyndek, you should have gotten kitten of all the people that didn’t take the portal so we could laugh at them haha.
A Fix is coming very soon, they’ve been testing it to make sure that it doesn’t make things worse. Don’t worry!
They made a “we’ll let the tech guys know” post.
So, it’s been two days and WvW is still unplayable…can we at least get an update that you guys acknowledge a major part of your game is broken?
If you actually play GW2, you would know that this isn’t even possible…haha
There’s the Culling and there’s This (WTFIMDEAD)
This can be temporarily fixed by restarting your client, however, it will inevitably be back forcing you to have to restart and wait in Qs again.
http://imageshack.us/photo/my-images/99/gw22012100720511037.jpg/
Screenshot’s not that incriminating, just shows the guild tag. I’d rather not throw up the other SS’s with names or the recording with their names so as to let ANet do the banning.
BG (LGN) Exploited into DFB twice and failed to take keep lord. IoJ exploited in twice, and finally got it on the second try. Same thing happened yesterday multiple times, I frapsed one BG attempt and one IoJ attempt.
Hiding a mesmer is a legit attempt and we have no problem with that, BG hid a mesmer inside Shad and attempted to ninja the keep lord which is a legit move imo.
It’s just annoying that people are taking the orb/resetting it by logging out, or taking the keep with 5 people without killing anything.
Obviously it’s not the whole server, but we make it a point to emphasize to our players NOT to use it. Hopefully others are
None of this matters, what everyone really wants to know is…which servers are your Euros transferring to?
lol @ ARMA…thanks for the free badges fellas
“How we’ve came to this conclusion is that no player’s time is more valuable than another”
Well if that’s truly how Anet feels…
Let me be clear, right now on your NA servers, the MAJORITY of your players play in NA hours, and their time is not valuable at all! AT ALL!!!!!!!!!
Open your eyes.
Peace, welcome to v2 of Warhammer and Ilum.
I second this, you’re punishing NA players for playing on an NA server…it’s unfortunate but it’s your decision. You will lose the player base that takes WvW seriously, and once you lose them the casual players will follow once they realize how boring the game is without organized gamers leading.
Yeah, waited 2 hours and 15 minutes before rage quitting for the night. My other guildies got in between 15min-45min.
10 . Allow the commander to call targets for the squad…figured this would be a given with the commander.
Squad Commander needs to be able to call targets, that’s why we got it…unfortunately it doesn’t work that way.