Showing Posts For Antimonio.4872:
Dark Knight?
What’s next, the joker?
is that you do not realize that the name is unimportant …? -_-
Hi, I wanted to give an idea for a new class that is already making lack of heavy armor. I hope you like it.
I propose a: space dark knight, warrior mix between dark wizard.
1. Introduction of the class (story). —-——
An asura, in an experiment brings him a time portal to a dark knight who has difficulty assimilating what happened, a small plot helps us enteder its source and allows us Do learn at the end of the development of this class.
This plot could be worth to add in a future campaign another light class, Chronomancer
2. Guns Dark Knight .———-
Greatsword.
Hammer.
Staff.
Spear.
Trident.
Mace. (2 hands)
Dagger. (2 hands)
Pistol. (Primary hand)
Sword. (Secondary hand)
3. Skills Dark Knight .———-
The class skill is a kind of link with a type of energy that changes the skill 1 of each weapon and adds a chance to rest to make an effect. Something like Elementalist but not equal.
Types of energy: gravity, electromagnetism, darkness, fortitude.
other spells that do not change when changing energy to staff:
Skill 5 grativatorio you create a vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.
Skill 3 Das a hit with your staff the enemy to cause bleeding.
Example of weapon: Staff —-—-
Gravity: Probability weapon skills to cause fall down.
Electromagnetism, Probability in weapon skills to cause confusion.
Darkness. Probability in weapon skills to cause blindness.
Fortitude. Probability in weapon skills to empowerment.Skill 1 (by gravity) Creates a gravity ball in the target location that attracts objects and after 3 seconds throws a damaging area 5 enemies.
Skill 1 (by electromagnetism) Lance lightning at an enemy making him great harm.
Skill 1 (by darkness) (range 600) creates a cloud that damages enemies and 3 and has an extra 50% cause blindness.
Skill 1 (by fortitude) spears staff like a spear to damage enemies in the same line.
Other spells that do not change when changing energy to staff:
Skill 5 Create a gravitational vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.
Skill 3 Give a hit with your staff the enemy to cause bleeding.
Thanks.
Oh I quite like that, but I would add new weapons, and incidentally that also implemented to other professions.
For example, “Pole”, " crossbow" ….