Showing Posts For Antimonio.4872:

Runes and Sigils

in Guild Wars 2 Discussion

Posted by: Antimonio.4872

Antimonio.4872

Without this we can not do many convinations we’d like is one thing and another thing armor runes and sigils are.

yes, we need that and an update for builds too please

[Suggestion] Dark Knight --- New heavy class.

in Guild Wars 2 Discussion

Posted by: Antimonio.4872

Antimonio.4872

Dark Knight?
What’s next, the joker?

is that you do not realize that the name is unimportant …? -_-

[Suggestion] Dark Knight --- New heavy class.

in Guild Wars 2 Discussion

Posted by: Antimonio.4872

Antimonio.4872

Hi, I wanted to give an idea for a new class that is already making lack of heavy armor. I hope you like it.

I propose a: space dark knight, warrior mix between dark wizard.


1. Introduction of the class (story). —-——

An asura, in an experiment brings him a time portal to a dark knight who has difficulty assimilating what happened, a small plot helps us enteder its source and allows us Do learn at the end of the development of this class.

This plot could be worth to add in a future campaign another light class, Chronomancer


2. Guns Dark Knight .———-

Greatsword.
Hammer.
Staff.
Spear.
Trident.
Mace. (2 hands)
Dagger. (2 hands)
Pistol. (Primary hand)
Sword. (Secondary hand)


3. Skills Dark Knight .———-

The class skill is a kind of link with a type of energy that changes the skill 1 of each weapon and adds a chance to rest to make an effect. Something like Elementalist but not equal.

Types of energy: gravity, electromagnetism, darkness, fortitude.

other spells that do not change when changing energy to staff:

Skill 5 grativatorio you create a vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.

Skill 3 Das a hit with your staff the enemy to cause bleeding.


Example of weapon: Staff —-—-
Gravity: Probability weapon skills to cause fall down.
Electromagnetism, Probability in weapon skills to cause confusion.
Darkness. Probability in weapon skills to cause blindness.
Fortitude. Probability in weapon skills to empowerment.

Skill 1 (by gravity) Creates a gravity ball in the target location that attracts objects and after 3 seconds throws a damaging area 5 enemies.

Skill 1 (by electromagnetism) Lance lightning at an enemy making him great harm.

Skill 1 (by darkness) (range 600) creates a cloud that damages enemies and 3 and has an extra 50% cause blindness.

Skill 1 (by fortitude) spears staff like a spear to damage enemies in the same line.

Other spells that do not change when changing energy to staff:

Skill 5 Create a gravitational vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.

Skill 3 Give a hit with your staff the enemy to cause bleeding.

Thanks.

Oh I quite like that, but I would add new weapons, and incidentally that also implemented to other professions.

For example, “Pole”, " crossbow" ….