Showing Posts For Antinomy.8456:
Also the DPS that shows is your DPS for the whole fight up to that reading. So while each hit will do 20% more, the DPS shown won’t increase by 20%, but closer to 10%.
Pretty sure what gin said is right, if you break his bar relatively fast. Otherwise you should be able to squeeze in a second glyph. Either way I don’t think it makes that big of a difference, if you know your party breaks it fast you are probably better of taking Tempest Defense though.
On a side note I think people overestimate how much damage a party has to do in order to do a fast CC, no updraft Gorseval. You could in theory do Gorseval with 3 druids, 3 chronos (yes druids and chronos, not base condi versions), and only 1 warrior, with the rest DPS and still kill it with no updraft and fast CC. Even then there is some leeway for bad rotations.
Hi, it’s very difficult with the limited non-respawning shields, because often they are in impossible spots… also the 2(?) seconds it takes to pick up shields makes it ridiculous.
Please make shields insta-pickup and/or respawning at their initial areas every x seconds.
thx,
icy`
Are you talking about Thaumanova?
There isn’t really a mandatory comp, but Warriors are always good to have in any comp and have quite some survivability. On the other hand condition Necromancers are really nice on higher level Fractals and are also quite tanky with Reaper/Deathshroud. In addition they can corrupt the boons that a boss can steal from you at 81+.
I wouldn’t really recommend to change your gear, having Berzerker’s is still going to make things faster. Having said that support from the rest of the party has quite an impact on your survivability as well. Potions too are really handy and I would recommend getting potions for the corresponding Fractal as they give a flat damage reduction (Outlaw Slaying for Cliffside for instance), in addition to the Fractal potions.
As for Elemantalist survivability, are you using “Wash the Pain Away” and “Rebound”, possibly even Arcane Shield? That should be enough survivability besides just getting used to the mechanics and knowing when to dodge. You can always slot in more offensive utilities once you get used to avoiding damage. Using Glyph of Storms in Earth also creates an AoE blind on trash mobs. Bear in mind that you have Earth skills and overload which gives some protection as well as Water skills and overload that act as extra heals.
(edited by Antinomy.8456)
Announcement is on the 29th, so not too long until we find out what their “Challenging Group Content” is.
https://i.imgur.com/8QT8Bno.png
PS: What kind of content do you want to see?
(edited by Antinomy.8456)