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1106 suggestions pre-patch, 0 were ok.

in Elementalist

Posted by: Anxulite.3469

Anxulite.3469

I would be perfectly fine with our base stats/health pool remaining as is, if they would just fix some of our attack skill mechanics/cooldowns and make it worth getting out of arcana. I would love to run with persisting flames for example, but the truth is, I end up with maybe 12k health, very low survivability and can be 1 shot by multiple professions.

Give our attacks a better chance of hitting.
change dragons tooth and churning earth’s mechanics. Make it less readable, 3 1/4 second channel churning earth like I said leaves vulnerable for being killed easily before it finishes. Give it invulnerability while it channels at the very least or lower its channel time by half.
Lightning flash needs stunbreak again.
Ride the lightning reinstated before nerf.

I’m sure there are many other things that could be done to help the class.
As we are now, things are not balanced at all.

1106 suggestions pre-patch, 0 were ok.

in Elementalist

Posted by: Anxulite.3469

Anxulite.3469

For the most part, other professions can kill an ele with little to no skill. They just auto attack spam/facesmash. We have such low health/toughness/armor that getting stunned usually means you are bursted down within 2 seconds.

Alot of our skills such as churning earth and dragons tooth are the most broadcasted attacks out of all the professions. 3 1/4 second channel time for churning earth?? We either have to cancel it to not get bursted down, or everyone gets out of range. Thus requiring us to use lightning flash to even have a chance of landing it. We should either be able to move while channeling it, or be invuln while it is channeling.

Why do we have this low of health pool? we dont have the spike damage to even down someone because we have to sacrifice it for tankier builds/gear and we still are an easy target after the sacrifice.

A thief can spam his #2 skill or auto attack, not even worry about aiming, and do a lot of damage, has medium armor, and if things go bad they stealth and run away. An ele has to burn all of his utilities, use his attunements with great skill, times his attacks and aim them properly, and not make any mistakes to even have a chance at a draw, and after that he is even more vulnerable while everything is on cooldown.

Compared to other professions, we have no disengage abilities unless you consider rtl or mistform which just gets imobilized anyway.
we lack stunbreakers.

I dont even understand why ele has ever been nerfed in the first place, its never been op.

With ele you either have a 10-15 minute fight trying to stay alive, or you are downed instantly. Do you guys even play an ele to test it?

As a final remark, the patch notes are inaccurate, hammer warrior, necro, and thief did not get nerfed regardless of what the patch notes indicated. And why is it alright that a warrior having the highest armor/health in the game have soo much mobility and do tons of damage? they dont even have to worry about getting hit, they can just stand there and type to their friends and laugh, same with retaliation guardians, etc….