Showing Posts For Apoc.8794:
So I’ve noticed that Guild Wars 2 has a lot of whiny players, and this may be due to the casual community. So freaking pessimistic, new age teens. I’ve been competing in eSports Tournaments across multiple different games for almost a decade. I’ve gone through multiple teams and multiple sponsors, had teams that have seen success and teams that lose sponsors and are left in the dark. Passion for PvP and a competitive edge is what keeps eSports alive and creates a better foundation for a true eSports community.
The Abjured are keeping this spirit alive and from what I have read in the thread, most people are just like “screw it, people are already better than me, I don’t earn money… why bother trying to build a team and compete”. It is YOU that are ruining the prospect of eSports in GW2, not ArenaNet.
Yes ArenaNet need to join in more to support this community but the community needs to show promise to get ArenaNet involved. Watch YouTube, read Forums, live on Twitch, give people a dueling option (the game doesn’t need to be balanced around dueling. Dueling exists to get as close as possible to beating an unbeatable opponent, but most importantly, learning peoples playstyles and adapting), group up with friends, USE MOTHERkittenING VOICE COMMS AND JUST kittenING PVP!!!
~Your friendly neighborhood kittentail consumer.
Come on guys, where are the tournament focused players at??
BUMP
Hey, I’m an Oceanic gamer who’s been in the eSports scene on multiple games for nearly a decade and this sounds exactly like what I am seeking. Please mail me in game. I am willing do discuss and undergo whatever is needed.
I am a passionate PvP player who has been playing tournaments in PvP [MMOs, MOBAS, RTS, FPS] for nearly a decade.
I am looking for a guild that possesses players with a passion for PvP. One that regularly discusses PvP, regularly practices strategies together, and most importantly, possesses players that are active, communicate and participate.
Please feel free to ask me ANY questions at all.
Cheers!
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
Can I start by saying your name is fantastic.
Thx, my Pets are named PowerBottom and PowerTop…. unfortunately, the brown bear is the Top. :P
I’m really struggling with the low HP-pool on this build, since conditions are so strong now (at least in random-Groups).
have to see how strong conditions really are in a team with maybe Shoutwar, Shoutguard and Ele with mass-cleanses.
You should opt to use settlers instead of rabid. The toughness and healing power increases survivability immensely.
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
Can I start by saying your name is fantastic.
GS/LB can’t skirmish. They stand anywhere near a fight and they die. Secondly the single target power damage provided by them can be completely overlooked by other powerbuilds that can actually fight on point and aoe. Condi rangers can actually hold nodes and sidepoint contest amazingly well. My question in the original post is regarding teamplay viability. A ranger that can not only skirmish on sidepoints, but can also rotate to succeed in team fights, where as previous condi builds could not.
Embarrassed by my post calling glassbow rangers useless pieces of kitten, totally lining up with what you are saying?
I think you should be embarrassed you commented before even reading, gronk.
There are big differences between casual MMR play, intermediate MMR play, high MMR play and competitive tournament level MMR play. Example: Before the turret patch, casual to intermediate level MMRs just believed that turrets were this impossible to surmount archetype that dominated all match ups. The reality is that in high MMR to competitive MMR play, turrets didn’t get a kitten thing done and weren’t ever viable to begin with.
The same goes for condis right now, all forms of them. If you play against higher MMRs or god forbid against competitive MMR teams who are absolutely excellent with CC calling and raw DPS bursting, you’ll see that there is no time to use condi stacking in the current meta. Raw DPS is by far the king killer and you’ll see exactly what I mean in the next streamed tournament, unless DPS is patched quickly.
That’s my weather forecast for the June 23rd 2015 patch
I agree with you completely and as I have been saying, there is no time to stack condi at all. I have said multiple times that power zerks are dominating at the moment BUT condi is not dead. People who are analysing every factor can see that these high burst builds heavily lack condi cleanse/removal/transfer (except maybe necro). I have been helping most rangers build around burst condition damage and this is seeing 1-2 enemies on a point drop almost instantly if everything lands correctly.
How are people so ignorant to the fact that since the patch is new, unranked nooblets are running pure burst builds. Nothing of what is happening right now is going to be the new meta, especially in the competitive scene. With that being said, the way it is now isn’t even that bad. In no game ever should someone fight head on knowing they are up against heavy burst. This is a team based pvp game. Right now I think everyone is on an even playing field (probably excluding skilled mesmers and anyone playing burn guard).
The problem is not the patch, it’s the player. Stop complaining that you can’t fight face-to-face against other bursty classes. Gain some map awareness, know who you are fighting, and learn to rotate. People forget that you don’t NEED to take on every fight. There are these amazing things called rotating, falling back, LOSing, repositioning, regrouping, etc.
Obviously the above things are incredibly hard to do in unranked because of the plethora of 1,1,1,1,1 lord rushing pve heroes, but once again, this is a team-based PvP game. Make some friends with good players you meet, join a guild, and play in an actual team composition before complaining about the patch. The patch isn’t broken, it just seems intense in unranked because 90% of people on your team are first timers. It’s too easy to get caught out in the open by yourself in a pug, so don’t pug. If you drop the ‘gotta fight every fight head on and cry after getting bursted down cause derrp’ mentality, you will find this patch to be amazing! Play smart, play with a team, and don’t make it harder for yourself.
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HS is a far better heal for condi, especially if you want to be increase team play.
Also I have received a fair few private messages in regards to my Hybrid Spirit Trap Condi build so as soon as I can get home and log in, I will share this with everyone immediately.
There are 2 variants for this build and I think it works amazingly with the current state of condi priority in PvP. There is a burst build and a sustained teamfight build and I will explain the difference and my findings regarding viability for both of these.
Actually most dps are running marauder, and it’s only rangers that are struggling with getting condi damage onto targets since all our condi damage comes from casted skills. The rest of the classes have insta condi burst which is a complete joke to be honest. I’ve actually done really well with a trap build.
Right now I’m running a trap spirit hybrid that does really well with both a/d s/t or s/t sb. Makes Rangers feel a bit more team fight viable and can also bunker for days 1v1. More than happy to share if you’d like.
Yes. Ranger is much stronger now. Beastmastery is amazing with celestial dual swords build, and SB Rabid is extremely powerful. You can now use pets to break people out of stealth (rofl). All I can say is try sending your pet in first and keep it in front of you. Pet swap and taunt if someone jumps you.
What do you mean dual swords? You can’t dual sword.
Two builds I am currently playing with are..
Power
-Marauder amulet(power, precision, ferocity, vitality) with either runes of lyssa or the pack.
-LB+fire+air, sword/Axe+energy+bloodlust
-WS: oakheart salve, refined toxins, WS knowledge
-NM: allies aid or quickness, evasive purity, protective ward
-BM: GFTE or companions might, natural healing and zephyr swapNow, before you laugh at natural healing, I am using the fern hound and jungle stalker combo. The stalker is a great dps pet now because it can hit reliably and when i activate it, i will have 8 might and the pet 13 might. For the Fern hound, its perma regen and a quite solid boost to survivability because it has 450 healing power.
Condition
-Skirmishing: trap trait, barbs, quickdraw
-WS: oakheart salve, ambidexterity, EB
-BM: GftE, wilting strike, beastly warden/zephyrSettlers ammulet, batlhazar runes, Sword/torch and Axe/dagger both with energy and geomancy sigils.
HS, Firetrap, Poison trap, XXX, Spirit of nature. Hawk and wolf pet
That last trap build is quite an interesting one. Choosing the spirit over entangle might improve team viability in theory. I’ll definitely be testing to see how that elite skill holds up against the masses of bursty teams running at the moment.
theorycrafting on paper accomplishes what? you asked if rangers would become viable in sPvP… how do you expect to answer that ON PAPER?
jcbroe will always try =) bless his heart.
but honestly Apoc I feel you want all the answers without any effort or work on your part. another thing u can do is just wait for people to start releasing guides in a few weeks/months, if u don’t want to test things yourself.
Literally done with how stupid you are. We are all testing things and you’re just an ignorant egotistic kittenwit. Get off this thread.
There’s this thing called theorycrafting. This was posted well before the patch to start a discussion. It was whether or not they THINK rangers might be viable. You’re another one that just needs to calm le fuq down and let people discuss. No one else had an issue sharing information, thoughts, ideas, builds, etc. Share a build or discuss Ranger potential instead of having a rage attack.
youre obviously struggling and your play needs improvement. you feel vulnerable and youre lashing out. I don’t think youre looking for help, youre basically just venting.
That’s a pretty condescending thing to say don’t you think? Considering we are just discussing Ranger builds. I’ll take it as it is.
really? been winning plenty of 2v1’s today running 0/0/6/6/6. beastly warden is probably the best thing that happened to us since release. I think my bird died like once to a medi guard but then I just got the other one out and killed him.
my experience, in the bracket im at right now anyway, is that most zerkers have been just feeding in every game. they explode. I think people are still getting the feel for it. regardless, they’ve been dying just from collateral burns and poison mostly.
also, id refrain from giving such general and misled advice. youre obviously struggling and your play needs improvement. you feel vulnerable and youre lashing out. I don’t think youre looking for help, youre basically just venting. this was apparent from your first post. again my suggestion to you is to spend some time with the different builds.
Calm down there captain elitist. I’m not venting at all. The BM changes are a hype, and considering I have hundreds of hours of exclusive PvP since release, I don’t think I’m feeling vulnerable or lashing out. It’s an opinion. I could just insinuate that you are sharing yours in such a condescending manner due to a little man complex and an attention seeking desire.
Relax with your belittling comments and accept that, just like yourself, people are allowed to express opinions.
So upon testing a few dozen games it has become apparent that even with the condi revamp, zerker builds are stupidly over powered right now.
Additionally, Beast Mastery doesn’t feel that great of a traitline considering the hype. The measly amount of stats that they gave the pets still has your pets get one shot by these zerker builds. I expected a bit more. However, I am still trying to weigh it up against Nature Magic
(edited by Apoc.8794)
As much as I’d love to see a trapper shine, I fear that the lack of a ranged option for trap placement won’t give them a solid presence in tpvp teamfights. Light on your feet is actually amazing due to the added piercing, meaning SB rangers can now somewhat cleave condition. I think that increases their effectiveness in group fights a bit more. But as nearlight said, it still doesn’t present as much aoe potential as axe mainhand.
BM will definitely begin shining as BW is a great trait, however, the fear hound meta will be dead because of that. Fear + Taunt lol.
Really hoping the 1v1 aspect of rangers dies out a tad and we can actually provide strong skirmish damage. BeastMastery will almost become a must for most tpvp condi builds.
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
What weapon set would this build run?
Also you are pretty much the person I was waiting for to respond to such a question. Would I be able to add you in game for some discussion, testing and theorycrafting? I’m so willing and ready to test Rangers to their extreme with this new patch and having someone to compare data with would be fantastic.Yeah, definitely, go ahead and add me in game. I typically play later in the night on the USA Eastern timezone, so I probably won’t be on tomorrow until the afternoon/evening, but I will be online and testing whenever I can be!
As for the 6/0/6/6/0 build, Longbow would be the main choice, but I have to see how Clarion Bond works in game and how Windborne Notes plays with the it, but depending, I’d either stick with the Greatsword as the swap so I could make the most potential use out of the ability to take Moment of Clarity on the build, but if I don’t get the boon durations I’m looking for with just GS, I’m going to see how Sword/Warhorn plays with it, which should be more than enough duration at that point.
I’m definitely considering sword/wh if it means rangers will be more viable in teams
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
What weapon set would this build run?
Also you are pretty much the person I was waiting for to respond to such a question. Would I be able to add you in game for some discussion, testing and theorycrafting? I’m so willing and ready to test Rangers to their extreme with this new patch and having someone to compare data with would be fantastic.
Have tested endless amounts of builds. Found the old trapper style to provide great teamfight capabilities, and condisurvival was adequate at roaming and holding sidepoints. With changes to traps no longer being ground target, and spirits becoming immobile, i fear Ranger is completely RIP in peace…
Just wanted to hear some other opinons, maybe see a silver lining in this mess somewhere…
I want to know if this patch will actually make Rangers viable in spvp and tournaments. Right now Rangers are not viable to teamplay in any way and can easily be replaced by both better supports and better DPS.
Just to clarify, when I ask about Rangers team viability, I am completely excluding any LB/GS spec as they provide nothing to teamplay no matter how you build them. What I am talking about is any condi/hybrid specs that can sidepoint contest, roam or provide strong skirmish or teamfight benefits (whether it’s dps, support or utility).
What do you guys think? I hope Ranger can have a greater and more viable representation in builds other than LB/GS. Trapper, spirit, condi survival, a/t s/d, etc.