If you take away the rezzing from the waypoints then you will have to reduce the damage that bosses deal. When I run a dungon it’s usually to help a guild member complete part of the quest. It generally costs a fortune for repairs in the dungon because of the deaths we accrue. This is from people with little to no experience in a dungon, with most of them saying they won’t do that again. It doesn’t make sense at all that a warrior with level 80 exotic armor is dying in 3 or 4 hits from a boss.
That type of dungon keeps people from playing and this is happening most of the time. Out of the guild I’m in with hundreds of players there are usually only 3 or 4 that want to run dungons at any time. The reason for this is the level of difficulty that they already have.
That being said I haven’t tried the dungons since the change. After my past experience I’m not really interested in playing them because you lose to much silver in repairs. I definately will not take any new people out on dungon runs now. If you want to make dungons a bigger part of the game you will have to take the difficulty level down, not up.
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