Showing Posts For Apollo.9103:
I’d like to see community opinions of offering different levels of difficulty for dungeons. The harder the difficulty, the more challenging and therefore more rewarding. This would change the daily grind of dungeons and following the same pattern each time to making things a bit more complex. What are you opinions on this?
Scheduling bosses and world events is entirely negative from all of the discussion in game that I’ve seen. I speak for a few of us when I say randomizing or having multiple opportunities per day for an event is more important than having it at a specific time. This is our two-cents.