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Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Apple.6351

Apple.6351

Anyone who played the original Guild Wars probably remembers the Survivor title

Yeah I remember that it was totally Meaningless: Punch Out Extravaganza

Of course, you can make anything meaningless if you try. You could grind Punchout, be extremely bored for a certain number of hours and flaunt a title you hadn’t really “earned”. Or you could just play the game with a different mindset. I did it the latter way. Noone cared about the title under my name, but it gave me a warm fuzzy feeling inside to know I truly earned it.

And to repeat, noone’s asking for Anet to code a HM. Most everyone agrees it would be a poor idea, and you don’t need one if you make your own…

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Apple.6351

Apple.6351

I’m not sure everyone quite gets the motivation behind this. It’s not about changing the game, or making people do things they don’t want to. It’s a personal challenge with a personal reward. Like saying “Today, I’m going to run X miles in X time.” Maybe you succeed, maybe you don’t. Even if you fail, today’s run was not wasted, you’re better prepared for tomorrow. When you strive for a goal, it gives meaning to it. Playing without the fear of death has its place for sure. It can be alot of fun to just kick back and play!

But let’s say you go out and spend your time making a ton of money doing dungeons, and FotM and dying. And with this money you can buy all manner of shiny goodies. It all looks nice, but the truth is, noone around you really cares. So it’s meaningless to have that Legendary GS strapped to your back, unless having it makes YOU happy. Getting to 80 without dying doesn’t get you a title, nor fame, or any other kind of external reward. But when the last of the XP stars zoom into your avatar, and 80 rolls over, you can say “Yes. I set myself a course, a difficult one, and I ran it. And I succeeded!”

That’s the ethereal side of things. In practice it means a different style of play that some people are going to enjoy and some aren’t, depending on what they’re looking for in a game, and their own nature. If you have a problem running awa…I mean “staging a tactical withdrawal”, you gain satisfaction from getting all the most expensive gear, or just don’t want a modicum of stress in your gaming then you’re not going to want to do this. Nothing wrong with that; go, have fun, enjoy! If you’re bored of vanilla GW2 gameplay, want to spice up your leveling, think outside the box, then you might enjoy something like this.

Relots and I enjoy the challenge this brings, and it is a fact that there is strength and flexibility in numbers. We’re going to work on it whether anyone joins us or not, but I think it would be an even more fun, successful, and rewarding enterprise if undertaken with some new friends. And anyway, we’re nice people. Well, Relots is..

Whatever your opinion, thanks for your interest and taking the time to contribute your thoughts.