Showing Posts For Aram.5496:

All Hope is not Yet Lost. New Build Options.

in Engineer

Posted by: Aram.5496

Aram.5496

Still the traits offer awesome possibilities.
I play flamethrower builds, so i have a knockback every 15 secs. I can rain my flamey cone of death and everything else with quickness withouth sacrificing a slot. And the Bunker down trait ist awesome with bombs (additional bomb every 2 secs anyone? its like the grenade GM trait for bombs Combined with the lovely jumpshot-scattershot combo, maybe followed by crowbar or even using the magnet- so many nice ideas! Love those two.
The other three im not sure about. Shields could be awesome in PVE when they fix towerbugs. But in WvW i just cant see it, AOE is the real problem there. Experimental turrets is fancy and funny for full turret builds and people really will want to bring them down then, could be fun for defending spots or a backline. I dont think the gadgeteer is worth a GM trait thoug, i just cant see myself playing a full gadget build and the boon durations are kind of a joke.

That aside, with the fixed hitboxes Mortar and Flame Tower are worth considering when defending a tower now. Im looking forward to it

[Survey] Worthless abilities

in Profession Balance

Posted by: Aram.5496

Aram.5496

Engineer

Personal Battering Ram
This is a redundant skill for the engineer considering that many other skills have the same or better effects at lower cooldowns ( Skill 3 from Flamethrower, Skill 4 from Rifle, Throw Mine). Its rarely ever used for good reason (aside from some PVP builds or so ive read). A complete refurbishment or change to another skill would be in order since in its current state i cant imagine a good use for it in WvW or PvE.

Turrets & Mortar
The long list of bugs is known well enough so that i won’t need to elaborate on that topic. These skills are completely useless at the moment aside from leveling a new character. Aside from a buff in power/scaling with player they also need lower cooldowns to be equal to other summoned skills in the game which deal more damage, are mobile and much harder to kill. Aside from bugs the mortar also suffers from a plethora of downsides, such as immobility, good visibility due to siege icon, low range (its a kittening mortar, for kittens sake…) and no powerscaling or critchance. As an elite skill its subpar even to the charrzooka, which by design should be inferior.

What is our symbol of?

in Engineer

Posted by: Aram.5496

Aram.5496

I dont like it, i always get mistaken for an Elementalist A bomb would be much cooler.

class needs more weapon types

in Engineer

Posted by: Aram.5496

Aram.5496

I think the weapons work just fine. I would love an addition to change ammotypes if anything would be changed – i know its dreamworld but like:
1. Piercing
Rifle turns sniper, pistols to barrage w/o conditions

2. Pestilence
Pistol stays the way it is now, rifle turns into condition slinging midrange weapon

3. Buckshot
Rifle as it is now, pistol as semi-melee with up to 300 range

We could have those instead of weaponchanges and it cant be changed during battles. It would be awesome ( even though it never will happen ).

Sylvari Engineers

in Engineer

Posted by: Aram.5496

Aram.5496

According to lore Silvari plant-bioengeneering is on the same level as Charr technology. The silvary turrets are actually better than the original and their skills come with interesting toolbeltskills. I like the idea of
http://wiki.guildwars2.com/wiki/Throw_Vine
http://wiki.guildwars2.com/wiki/Vine_Shield
Also, if you look at Scarlett,one of the most kitten engeneers is actually a Silvari already That aside they are my favourite class from all the costumizing options character creation allows.

Upgrade to turret Idea

in Engineer

Posted by: Aram.5496

Aram.5496

I think we just need all the bugs fixed and they would be pretty decent. But your idea sounds neat anyway.

Lets Discuss: Mortar

in Engineer

Posted by: Aram.5496

Aram.5496

I kind of like the idea of a stationary, high output weaponskit with longer recharge and casttimes. A bit like an elite grenadepack so to speak. Something like this:

1. Iron Pellets
Shower a large area with pellets, crippling and breaking the armor of your foes.

2. Bunkerbuster
Fire a highly explosive shell at the target location, dealing concentrated damage and knocking down hit targets.

3. Decontamination Bomb
Create a healing oasis at the target location removing all conditions on impact and more with each pulse.

4. Snapfreeze Bomb
Create a large freezing field at the target location.

5. Deploy Protective Shield
Creates a Shield at the target location blocking all missiles and granting allies improved armor.

With 30-180 sec CD per Skill and 1-3 sec casttimes this would neither be overusable nor all to overpowered, but reliable and not too stationary.