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Thief issues

in Thief

Posted by: Arashi.8670

Arashi.8670

^

I am also a thief player from beta and S/D for around 2 years.

Pretty much agree with most of what has been said, especially about endurance regen and blinds.

Why was mass blinds nerfed when other classes (ele) can do them? Why was great endurance regen nerfed when other classes (rangers) can do the same thing?

I pretty much think that the trait reshuffle/changes were not well thought out to the point of quitting/half hearted game play. My hours per day have easily halved since patch.

I still think that anet are still trying to force the idea of “stealing and using stolen items” onto the thief community which has been a sore issue between thief players and anet since beta launch. I do think that the changes made, mainly F2 for item use and the use stolen item twice trait, are good changes though others are less so, mainly the trait that reduces steal by 1 second while wielding a sword.

The above sword trait plus the trait that causes confusion on interruption are good examples of poorly thought out/planned trait changes and another example how s/d was given the short end of the stick again. (although the confusion on interruption might have been intended for P/P hybrid builds?) I really would like to know under what test conditions/though process the anet developers came to the conclusion that these traits will be desirable and effective.