I absolutely agree that this is one of the big problems facing Guild Wars 2. However, I feel like a better solution would involve actually encouraging more players to be in these zones, rather than just giving up on that and making do with a smaller player pool. To that end, it seems like Skye Marin’s zone bonuses or other rewards would be more effective. I think there needs to be some way to encourage people to spend time in low-level zones beyond the one-time exploration achievement, or else everything will funnel to Orr and all the benefits of having a vast, open world go down the drain.
Maybe that involves a more aggressive item-scaling algorithm that would increase difficulty of low-level zones and consequently allow them to drop rare and exotic items more frequently without emptying the comparatively ‘harder’ level 80 areas. I don’t know for sure if this would be a workable approach, but I thought I’d throw it out there as well.
“Perhaps the end is not yet written….”
Alekhine :: Morphy :: Lasker :: Najdorf