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Dhuumfire VS Incendiary Powder Traits

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Posted by: Arcanum.1537

Arcanum.1537

After seeing what they did with dhuumfire i’m expecting IP to add burning to static shot. Which I think would work well. The bounce might make it difficult to balance though, unless they make it burn only the first person hit. I’m looking forward to the rework. Trying to bait out opponent cleanses before throwing on burning sounds like a fun challenge.

This suggestion hurts those who play with rifle..(even if its less popular)
You need a change which benefits all builds.

I am not sure how they going to respond to this because obviously the patch notes haven’t been released yet, but you guys got the idea about this post

one crazy idea: (not sure how many ppl will take it)
Incendiary aura: And after 10 seconds of entering combat apply burning to the target with your next attack ( 15 second cooldown ) ( WITH AN OBVIOUS ANIMATION OFC – Just like fire aura) but this would be a trait,

(edited by Arcanum.1537)

Dhuumfire VS Incendiary Powder Traits

in PvP

Posted by: Arcanum.1537

Arcanum.1537

Alternatives: 10 second ICD, first hit after switching kits?

That wouldn’t work i think…
That is an idea…
but how is it promoting “Skillfull play” when engineers switch Kits very often
It would be still “passive play”

Lord Helseth: Opinion on the "Ready up"

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Posted by: Arcanum.1537

Arcanum.1537

BEST line ever:

“You’re buffing something, which was not a problem in the first place, and then you realize its too OP, so you butcher every other skill affected by it”

I.E
Buffing immoblize being able to stack, realizing is OP to stack immoblize, they area nerfing the NET turret which was not too much problem in the first place!

Nerfing the bleeding on necromancer which was not a problem in the first place, realizing its underwhelming, they buff dhuumfire, which conlcudes dhuumfire geting butchered coz it was not what they wanted

Dhuumfire VS Incendiary Powder Traits

in PvP

Posted by: Arcanum.1537

Arcanum.1537

Hello, I am really afraid of whats coming on the upcoming “balance patch”

First to clarify: I main engineer, I never played anything else in the game, and i only play engineer in Spvp, and abit wvw

The reason for this post: Dhuumfire vs Incediary Powder

A-net: t Dhuumfire doesn’t promote skillful gameplay. We want it so you can actively control the procs. Life blast/death shroud now apply the burning for 3s with 10s cd.

A-net: Incediary Powder: No mention at all

I thought this was a fair world and by nerfing one ability that does not promot skillfull play, would automaticaly assumed any other equivalent would be nerfed as well..

After the 21st…Incediary powder would be unchanged, when Dhuumfire will be nerfed to the ground
HEAR ME OUT I am not saying Dhuumfire was not Over the Top! It needed scaling down..But when you are nerfing a trait coz of its “passive” play, you better do that to all traits

After 21st patch:
Dhuumfire: 3 seconds when you land life-blast. (10 second cooldown )
Incediary Powder: 4 seconds when land a critical-strike ( 10 second cooldown ) What dhuumfire used to be

Lets discuss, with as less drama as possible.
edit: spelling

(edited by Arcanum.1537)