(edited by Arcanum.1537)
Showing Posts For Arcanum.1537:
Alternatives: 10 second ICD, first hit after switching kits?
That wouldn’t work i think…
That is an idea…
but how is it promoting “Skillfull play” when engineers switch Kits very often
It would be still “passive play”
BEST line ever:
“You’re buffing something, which was not a problem in the first place, and then you realize its too OP, so you butcher every other skill affected by it”
I.E
Buffing immoblize being able to stack, realizing is OP to stack immoblize, they area nerfing the NET turret which was not too much problem in the first place!
Nerfing the bleeding on necromancer which was not a problem in the first place, realizing its underwhelming, they buff dhuumfire, which conlcudes dhuumfire geting butchered coz it was not what they wanted
Hello, I am really afraid of whats coming on the upcoming “balance patch”
First to clarify: I main engineer, I never played anything else in the game, and i only play engineer in Spvp, and abit wvw
The reason for this post: Dhuumfire vs Incediary Powder
A-net: t Dhuumfire doesn’t promote skillful gameplay. We want it so you can actively control the procs. Life blast/death shroud now apply the burning for 3s with 10s cd.
A-net: Incediary Powder: No mention at all
I thought this was a fair world and by nerfing one ability that does not promot skillfull play, would automaticaly assumed any other equivalent would be nerfed as well..
After the 21st…Incediary powder would be unchanged, when Dhuumfire will be nerfed to the ground
HEAR ME OUT I am not saying Dhuumfire was not Over the Top! It needed scaling down..But when you are nerfing a trait coz of its “passive” play, you better do that to all traits
After 21st patch:
Dhuumfire: 3 seconds when you land life-blast. (10 second cooldown )
Incediary Powder: 4 seconds when land a critical-strike ( 10 second cooldown ) What dhuumfire used to be
Lets discuss, with as less drama as possible.
edit: spelling
(edited by Arcanum.1537)