(edited by Arcdeo.4076)
Showing Posts For Arcdeo.4076:
I throw my hat into the ring rather late… but just a few comments regarding what has be posted so far in this thread… First, many if not most of the GW2 launch population are no strangers to the mmo experience. Over the last couple years we all have to admit a rather disturbing descending trend in overall community cohesion and general respect for one another. This kills the true primus of a guild – the core of a PvP army or successful PvE dungeon group. PvP competitiveness, miss guided F2P business models, rampant world assaults by real world profiteers cause players to become nomadic (mmo hoppers) out of frustration or to seek other delinquent outlets.
This is happening not just here but within most mmo communities (well much less so here
… But anyhow, please don’t get me wrong I know there are truly great natured souls out there playing for casual fun….and thank you for being there:)..
The true point is unless all the servers become a unique region of one colossal world map (and I mean different landscapes and stories), where we can all travel unimpeded then it is bad. You see, for 7 days our guild looses their new leader as he chases down the low life exploiter who cleaned house and jumped server!!!! So now..please for the sake of fighting the good fight and building a guild where members hang out more then three weeks after they get their gear… I have to agree with the moderator:)
I would propose this in closing, that those off world mirrors of our now world tether guilds – those entities should be considered and referred to as factions (cell’s not a good term in todays world). These guild factions would receive a small influence bonus from the founding guilds own grow rate during a week period which would assist the growth of that division. It would represent reach of a guilds influence or reputation. This would be much like ancient Rome striking fear thousands of miles away as people observed the Gold Engle topping the hill toward their town. Bam you solved 2 problems … eventually you’ll have a bank to make spending 25 bucks jumping servers worth its… but also greatly reduce the reason to hop guilds therein galvanizing a few more friendships. But the fun comes last as the faction reaches capacity and advancement cap, they can wage war by raid tournament for their on autonomy and establish their own renamed guild. All this while you work toward my first point
Everything cured !!! lol … But as it stands that guild leaders going to clean house and jump ship… I sorry you people just too mean these days … lol … yep I’m behind the moderator on this. think it over.. make it happen…
P.S. it would also muster in Alliances a little less painfully
(edited by Arcdeo.4076)
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Also kinda wondering why this is alway in every posted error log.. When I have repaired the game sooo many times.
Hello I just wanted to add to this my experience with the same issue. 1) After the update, relaunch of client, selection of my character, and reappearence onto the game map – the client crashed. Checking the log file I found Out of Memory: DxBuffer (type:dynamic) (pool:8) (size:524288). 2)No issue had been noticed for weeks, during which I often change many setting on my graphics and updated my drivers 2 times. Running at Max Effects or thinning it down to optimize PvP performance.
Those 2 points alone indicate some failure to reallocate/release the previous buffer area causes a resource shortage. This brings me to the next issue. I’m seeing no indication of driver failure or restart in events log nor system indicators suggesting memory allocation issue or resource shortages. The system memory was load 29% of 8g at the posting.. suggesting it wasnt local memory allocated buffer but Video. The only thing I can see is that I have 1280MB of vid mem. and 2816MB or shared memory for vid bringing total to reported 4096MB..the working set was reported 3472MB to vid. Pretty tight. So yeah maybe ran out of buffer space. probably need more vid mem.. well maybe not but couldnt hurt. But it worked before and on many other games equally as demaining. Ok.. so I ask around “everyone says do a repair on game it fix mine! Noob.” So I tryed 4 times.. No change effected ‘Noob!’ I adjusted any and every setting I could find and some you really souldnt unless your Nvidia genius..all to no avail. So I begin looking at the drivers (which had worked prior to update) and noticed no binary/timestamp differnences between what was suppose to be there and what was us on the system. Hardware then? Fired up video/memory stress test passed 10 time and documented system power performance during this too. All good. Does any of this help.. not really.. Cause what eventually (baring unannounce quick patchs) was 2 driver reinstalls.. why 2. Because the first had no effect! This is the only thing my limited tech brain could find. During first reinstall a 3rd party software was operating in the background and hooked to drivers (a nono I know but it monitors fan speed temp ect.) Also, on the first reinstall I opted to just reinstall the video drivers after I had noticed that 3d drivers (which I do not use) where installed. I falsely assumed that the prior 3D driver package would be uninstalled dure the video driver reinstall, but it did not it left the 3D video service installed and operating without the application interface (or whatever the second part is). Non the less, there’s 2 mistakes that cost me hours. Why? The hook from the 3rd party software most likely didnt allow a clean uninstall of prior installation which inturn gummed up the new install. The next was the assumption that the 3d package would uninstall completely. But I tryed running it anyways and Guess what! Fired up the game and baam same thing. (I forgot to say also used the fresh install custom option). 2 days now on this- its the 18th.. I reinstall the drivers with the full package, including the 3d drivers, after uninstalled the 3rd party video card monitoring utility. Problem resolved and no error generation since.. playing game as it was.. in the end I’m still confused at how the update and the crash began the issue.. but the devils in the details.
(edited by Arcdeo.4076)