Showing Posts For Arch Enemy.1296:

Life Blast - consistently not hitting

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Posted by: Arch Enemy.1296

Arch Enemy.1296

Yes this is really annoying

Bell choir - Joining bug

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Posted by: Arch Enemy.1296

Arch Enemy.1296

This is also happening to me. I have had this problem multiple times now, really questioned my feeling for the beat

I found out the problem sometimes disappears when my health drops to zero and i’m forced to join again for the next song. It all works perfectly then

Please add build saving!

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Posted by: Arch Enemy.1296

Arch Enemy.1296

I can’t see this happening in PvE. What do expect will happen? You get a zerker staff of bloodlust or night, set to build, then salvage and sell sigil?

The whole gear stat/rune/sigil system is in a bad need of a revamp imho. It is crippling experimentation in wvw/pve. I’d like to see a system where you can unlock sets of stats, runes and sigils for gear pieces, and then be allowed to swap them on demand, like the traits work now. For each armour piece, merging a rune will unlock it for that piece. Same for weapons and sigils. As for stats, an option to merge same slot armour/weapon/jewellry bits with different stats into a single item with swappable stats.

Right now, either you invest in a new armour set (and have fun with vault space), or you lose the previous runes. Or you gemcash to extract the runes.

So for example, instead of collecting a Soldier armour set with Traveller runes, another Soldier armour set with Melandru runes, and a Zerker set with runes of Strength, collecting the pieces would afterwards leave me with a single armour set with swappable Soldier/Zerker stats, and Traveller/Melandru/Strength runes.

I know i’d go ahead and craft/buy the various stats and runes with a system like that. As it is, i don’t bother after setting up a max of 2/3 sets per character.

This sounds good

Joke&Useless Runes and Sigils

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Posted by: Arch Enemy.1296

Arch Enemy.1296

Superior Rune of WvW Exploration Rage (6/6)
(1): +25 Complaining
(2): +35 Raging
(3): -100 Vitality when engaged by hostile players
(4): 100% chance of being attacked by enemy zerg
(5): +100 Complaning & Rage
(6): 0,0001% Chance to finally capture last needed POI and/or Vista

Tangled Paths - Game Hangs on selecting Story

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Posted by: Arch Enemy.1296

Arch Enemy.1296

Same problem here