Showing Posts For Arcopix.9261:
I am new to GW2 (and to GW universe in general). I’ve started playing about a month ago. The first time I got in a dungeon was couple of weeks ago with a party of lvl 30~50 (my ele had the highest level of 50ish). We went to AC story. Due to the lack of explanation we wiped a few times and we just gave up.
Couple of days ago I’ve reattempted to in a dungeon. AC again. This time I was lvl 80 with rare gear. My d/d build was completely ineffective (switched to staff). At first I’ve been dying a lot. But we managed to pull it through. My next few runs of AC (exp) were semi-successful and I was improving. Until the patch came along
After the patch I was in a party with all lvl80 ppl. We managed to get to Ghost Eater relatively easy. However we were completely unaware what to do. “Charge the traps” it said. For a game which mechanics mostly includes spamming the ‘F’ key it wouldn’t give too much details how to “charge” those traps nor what is their functionality. We’ve read a few forum/wiki posts and voala. But alas – no. It bugged. The ghost eater didn’t aggro on anything, not moving … I filed a bug report.
Today I tried again (I needed one more dungeon run for my monthly). We tried it with a group from the guild with good coordination. p3 it was. Up until the end – no major upsets or issues (it was hard but not impossible). The boss fight. We wiped dozens of times. Yet again we had to read wiki to get how to do it. Even with that spoiled knowledge we managed to get Colossus Rumblus to about 20% of its health. The d?mn thing was spamming those seismic attacks so much that it wasn’t even funny.
We tried another path (p2) that according to someone was doable. Same story – difficult to get the boss, impossible to beat it, especially when it bugs up. Initially Tzark bugged and did not build the traps (we had to leave her to die in order to get it restarted). Then the Ghost Eater bugged out on the north trap.
I had to do AC story mode again just to get my monthly. I agree – I am not the most experience player, I am not a die-hard dungeoneer, and I do not use exotic armor … But I don’t find it compelling to go into AC. I agree that mechanics beyond beat’em’up on bosses is a good thing, but not on the first dungeon.
The other thing that boggles my mind is – How this dungeon passed testing? Three out of four runs for me it bugged out! Didn’t anyone checked if the changed that were done were working as intended and are OK for a release?
Regards,
Arcopix
(edited by Arcopix.9261)