Showing Posts For Arianna.9304:
Most of my concerns have already been addressed multiple times upthread, but one thing that hasn’t been touched on much that worries me is that with the new map system, there will be a huge increase in trolling of RPers by people who aren’t used to seeing us around.
I’ve had some pretty bad experiences personally, with other characters running into a scene I’m involved in to disrupt things with spells/etc. but also with players intentionally flooding /say with emotes so quickly that it drowns out any attempt at talking over them. I’ve even seen them put special characters in their name to make it harder to block them. It’s for this reason that I’m extremely apprehensive to RP in overflow maps, and with this it feels like essentially every map will act like an overflow map.
Right now, generally speaking, people who come to Tarnished Coast (I can only speak for Tarnished Coast since that’s my home server) know what they’re in for and are fairly respectful towards the RPers that call TC home. My worry is this will no longer be the case when we’re thrown in with whoever happens to be populating the map at the time, and that there will no longer be any reliable way to find a safe space to RP with strangers in this new system.
I want a gameworld that makes sense and adding Cantha sinply does not make sense at this point in time. No matter how much you want it included. You have Jormag in the North, Kralkatorrik in the East, Primordius who knows where. Bubbles somewhere in the ocean, most likely that same ocean between Tyria and Cantha. Finally there is the 6th unknown dragon. We are in chapter one and you guys want to skip to chapter ten.
Some of us just want Cantha to be acknowledged and included in Divinity’s Reach for now, with the possibility of more on the horizon. There is no reason or excuse for the Great Collapse if it was only put there because to make GW2 more ‘universal.’ The mere suggestion that erasing the Canthan district of Divinity’s Reach somehow gives the game more appeal rather than less is crazy to me.
I’d just like to say that I’m Asian and I’m far more offended/horrified that the race meant to play analogue to my own has been butchered out of the human race in-game. There is nothing wrong with positive, three-dimensional representations of different ethnicities and cultures in a game. I’m actually stunned that the Ossan Quarter is allowed to exist when the Canthan district was stripped out as it was.
Denying Asian people a presence in Tyria when it was established previously that there was one, while still including so many other varied and interesting ethnicities, is heartbreaking to me. There rarely seems to be representation of Asian culture in media without there being some kind of underlying ‘reason.’ Either Asian culture is being glorified and fetishized or it ceases to exist at all. I’ve always really appreciated Guild Wars’ tradition of having an Asian culture within their lore that simply exists within the context of all the other ethnicities without being anything more or anything less. It was representation without being set apart.
I genuinely hope NCSoft changes their stance on this, even though with their track record I don’t have much hope.
There is no reason for this, and the reasoning they’re giving is actually the exact opposite of what they’re accomplishing.
Erasing Canthans while letting Krytans, Ascalonians, Elonians etc. continue to have presence and impact in Tyria is unfairly singling out Canthans and is way more offensive to me personally. It’s not like they made Arenanet strip out every ethnicity, just the Asian-inspired one.
That’s really not okay.
I just tried that event at splintered coast. I dunno what you lot were doing if you were wiping, but I could comfortably hold off one side pretty much solo (2-3 veterans, bunch of regular mobs).
The veterans have a metric ton of HP and take a while to chip away at. They also use like .. a whirling defense style attack. Not sure if this reflects projectiles or just blocks.
I couldn’t tell you what the other people there were doing since I don’t know them or how it played out from their perspective, but on my end I was approaching it like I did any other fight. Like I said in the original post, I’ve done this event so many times before waiting for Tequatl that I didn’t even think about it when I joined in the fray.
I’m really glad it didn’t give you as much trouble as it did us. I don’t consider myself a particularly skilled player, but I’d like to think that I’m not bad at this game. I’ve completed all of Malchor’s Leap on my main but haven’t headed into Cursed Shores yet. I ran Hodgin’s path in Ascalon Catacombs prior to the patch in just over an hour and a half and had a lot of fun doing it.
What I’m saying is that I’d like to think I represent the average player of this game, who understands a variety of class builds without perhaps having mastered them, who tries to have decent gear but might not have anything better than mostly rares and a few exotics equipped at any given time.
I feel like the krait have become unnecessarily difficult to play against, and last night I saw that at least four complete strangers who were wiping along with me to be experiencing the same thing. I’m glad you don’t have to share in our frustration, but I don’t feel like this is a good direction for the game’s play style to be going even with the existence of players who can handle it effortlessly.
Last night a few friends and I were waiting for Tequatl to spawn out in Splintered Coast when I realized my bags were almost full, so I headed over to the nearby karma merchant to empty them. Then the ‘defend the supply of energy from krait’ event spawned. No big deal, I’ve run this event a thousand times before. A few other bored Tequatl-campers joined us, and I counted about five or six people total. For me, that’s an amazing turnout for a DE since I routinely am lucky to have even two or three people helping me. This was going to be over in no time!
Everyone died.
We were primarily level 80s waiting to slay a dragon, and every last one of us died. Poison wells sprang up too fast to dodge and the moment you spent your condition-remove skill another AoE would crop up. You couldn’t dodge, you couldn’t run, and sometimes you would be immobilized and then assaulted by poison wells. I can’t tell exactly what changed, but I do know that this event has never played out like this before.
I was playing a mesmer, and I had a few skills that would’ve let me retreat with my life, but one of the things I love about this game is that it’s made me someone who doesn’t leave a fellow player behind. People go out of their way to make sure I don’t die and get stuck in a jump puzzle, and I go out of my way to make sure that if I retreat, everyone else makes it with me. So I stayed, trying to resurrect people who’d gone down. But the poison wells just kept coming, and meanwhile the krait were still physically attacking and swarming us. So I died as well, and we waypointed out and ran back to finish the fight.
This makes me really concerned for enjoyment of the game as a whole. I haven’t fought any of the new risen yet because I signed off in frustration after Tequatl finally spawned so I can’t weigh in on them, but I’m definitely already dreading it.
Fighting the krait made me feel helpless and overwhelmed. The krait have never been fun to fight, even before this. I used to actively avoid having to fight them outside of DEs. This does not make me want to fight them any more. That single DE cost me 2+ silver in repair costs and 1+ silver in waypoint costs. That may not be much in the long run, but it makes running the event more costly than it’s worth.
I’m also worried that this will change the way I play the game, as well as how others play it. I might have to start being someone who doesn’t go out of her way to help others. If I see someone mobbed by krait, I might really have to run the other way because there’s no sense in both of us dying and having to waypoint out with damaged armor. That doesn’t sound exciting for either parties involved.
I disagree with a lot of things that happened in this patch, but I decided to focus on this one because missing out on content is a shame but the way regular mobs behave is something that affects nearly every moment I play the game.
Has anyone else had similar problems with the revamped mobs?
(edited by Arianna.9304)