So just for something to do, I scrolled through the latest crash report and it seems to me, the constant crashes are coming from “missing textures”. I’m not a tech support guru, so these numbers don’t mean a whole lot to me, but the plain english wording seems to suggest it. Here is a snippet from my crash report:
Model ‘0×019740’: Missing anim or fallbacks: wgtrunfidl
Texture missing mip chain: 0×0265ff
Texture missing mip chain: 0×026605
Texture missing mip chain: 0×026606
Texture missing mip chain: 0×026602
Texture missing mip chain: 0×026604
Texture missing mip chain: 0×026603
Model ‘0×0106d3’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Texture missing mip chain: 0×026601
Texture missing mip chain: 0×026600
Model ‘0×0106d3’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0106d3’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×0106d3’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0106d3’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×0106d3’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
If I’m wrong, and this means something else, OK. Can this be hardware/graphic/memory issues with my system, or is this a coding issue, etc.
Once again, any info is appreciated.