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No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

So what MF gear do I want to pick in order to help acquire mats for my legendaries? the POWER/precision or POWER/condition? Why do I need a useless stat if I want to play pistols? Okay okay fine use a rifle and grenades, they scale well with power.

Of the weapon skills you use in your post (P/P or P/S), all which do damage scale with Power (and #1, #2, #3 and #4 also with Malice). Why is Power bad for you, again?

Yes all those attacks scale with power, every attack in the game scales with power. The problem is that they do not scale well with power in comparison to how they scale with condition damage. The fact of the matter is that if a skill has a condition tagged on it, the power damage scales poorly in comparison to condition damage. Shortbow ranger for example has a greater dps with a condition build as opposed to a power build.

Just go into sPvP and compare the damage of a Rabid amulet to a Berserker amulet with a pistol engineer and the difference is very obvious.

No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

I am fully aware that Twilight Arbor and Arah both have condition/precision/toughness gear as well as some pieces are available from karma merchants. I am also fully aware that power/precision/toughness gear is craftable while condition/precision toughness is not. Yes I run Twilight Arbor almost daily for tokens in order to get my gear. I also have a full set of exotic gear and I have enough materials to make many more sets. I would rather just craft my gear now than run a dungeon over and over.

My issues with condition builds are:
the difficulty to get them in comparison to power pieces of gear
the fact that there is no MF gear without power
the fact that every single piece of jewelry has power on it
their uselessness against inanimate objects which has been addressed

I’ll repeat myself for the billionth time, condition gear exists…dungeons and karma merchants for exotics…its just that you need to do some grind to get the condition gear you want while a power build can craft some gear up with a fraction of the effort.

No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

One thing to mention is that condition damage already have “crits” which are the extra procs like Sigil of Earth. Unfortunately they have an internal cooldown which further hampers damage(for balance reasons). Imagine for power builds with Berserker set + Divinity runes, your +% crit damage can only occur once every 4 seconds. As of the current game build, I don’t see absolutely any reason to play a condition build over a power build for any reason outside of fun.

No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

I never said precision/toughness/condition(Rabid) damage armor doesn’t exist, it is just significantly harder to get than precision/toughness/power(Knight’s).

Rabid gear selling on trade post (this gear can NOT be crafted):
(light)Khilbron: 6~12g per piece
(medium)Vatlaaw: ~5g per piece
(heavy)Galrath: 2.5~4.5g per piece

Alternatives to the above gear can be bought from karma merchants in Orr for 42k a piece or certain dungeon rewards for tokens.

Knight’s gear on trade post:
(light)Exalted: 2.5~3g per piece
(medium)Emblazoned: 2.5~3g per piece
(heavy)Draconic: 2.5~3g per piece

All Knight’s gear can be crafted by their respective profession at level 400 as well as Knight’s jewelry.

Rabid can NOT be crafted on jewelry…but it can be bought in the trade post or from Karma vendors at MASTERWORK at best.

As for jewelry, power scales horribly for certain weapons and other stats would benefit significantly such as toughness for example. Increase survivability by 25% or increase attack power by 5%? I’ll play the numbers and take the 25% more survivability.

No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

I never said condition damage is bad…its pretty good actually…its the ease of obtaining gear for your character.

Want to get some power tanky healing gear? Just craft up some Cleric’s gear.

Want to get some condition tanky healing gear?…..yep…

Want to make some power glass cannon MF gear? craft some Explorer’s

Want to make some condition class cannon MF gear?…yep…

Want to make any piece of jewelry that doesn’t have power on it?…ha….

Lets go to WvW and break down the walls so we can capture the fort! Let me just buy this battering ram while the warrior just needs some 100b action.

Condition builds are strong but its difficult to find gear that is built around condition damage. Considering that every single piece of jewelry has power on it, I assume the game designers intended that every single class utilize power in some way.

Then again…why give engineers the pistol anyway? It scales horribly with power and every single skill utilizes a condition.

A condition build needs precision in order to proc more conditions:

http://wiki.guildwars2.com/wiki/Incendiary_Powder
http://wiki.guildwars2.com/wiki/Sharpshooter
http://wiki.guildwars2.com/wiki/Precise_Sights
http://wiki.guildwars2.com/wiki/Sigil_of_Earth

Only Rampager’s gear gives precision and condition damage, so if you are an Engineer for example that chooses to use condition damage…you are forced to wear Rampager’s. You are forced to be a glass cannon. You are forced to have power in your stats even though you do not need it. Wear another set of gear, become more tanky, have your low crit rate so that all your traits and sigils become borderline useless. Then just keep in mind that power build that does not need to sacrifice anything in order to be strong.

No love for condition builds?

in Suggestions

Posted by: Ark Spirit.9258

Ark Spirit.9258

I’m not going to even start with bleed stack caps or anything like that.

Why is it so difficult to get good condition stats on armor? Rabid? Shaman? A medium armor class needs to farm karma and dungeons in order to get gear with the appropriate stats…let alone its impossible to get jewelry.

This does not allow build diversity.

Look at an engineer who uses P/P or P/S
pistol 1: bleed
pistol 2: poison
pistol 3: blind/confusion
pistol 4: burn
pistol 5: immobilize

shield 4: reflect/push
shield 5: block/stun/daze

So what MF gear do I want to pick in order to help acquire mats for my legendaries? the POWER/precision or POWER/condition? Why do I need a useless stat if I want to play pistols? Okay okay fine use a rifle and grenades, they scale well with power.

Also a lot of condition builds rely on precision in order to proc more conditions (Sigil of Earth, traits, etc…) so I need some precision with my condition damage. I guess that means the best gear is Rampager’s gear since its the only one with condition and precision…and POWER…

Okay okay so enough about the difficulty of getting good condition gear…lets say we farmed the karma and dungeon tokens to get the correct stat gear…and wear our partially useful jewelry…its time to…break inanimate objects which are immune to condition damage! I mean seriously it takes tookittenlong and most condition builds just pick up their power weapons and break stuff or they just ignore breaking any inanimate objects.

So coming from someone who doesn’t have anything left to do in game besides farm mats for my legendary weapons, why shouldn’t I just play a power based build or a class that uses power builds that are fun for me to use?

Good condition gear is too hard to acquire.
Condition MF gear sucks.
Good condition jewelry does not exist.
Conditions suck against inanimate objects.

Can we have a change?