In terms of mechanics, it would be nice to feel we are actually accomplishing something during each chapter of the Living Story…
So far, I think there were only 2 kinds of Living World releases:
- those that introduced good farming opportunities (Crown Pavillion and Scarlet invasions), which I quite unexpectedly enjoyed in hack’n’slashy way;
- those that introduced completely encapsulated activities, that are imho niche at best and definitely cannot keep me busy for 2 weeks (Super Adventure Box, new Aetherpath, Tequatl). These are completely self-contained and cannot really be said to be part of the Living World imho.
What I would like to see is a story that sends me on some kind of mission, instead of just putting more random stuff on the table. This would be a good opportunity to bring back the open-world cooperative gameplay that was praised so much when GW2 started: send us all on a mission to accomplish something epic! Make it so that when we have achieved a set of objectives, new stages of the mission unlock, changing the world at the same time. The objectives could work like renown hearts, but the progress gauge would track the progress of the whole server instead of that of my character only. As an incentive, there could be different outcomes depending on the performance of the server.
This way we could really be part of the Living World, instead of just passively watch it change.