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Ventari feedback and suggestions.

in Revenant

Posted by: ArkofLeight.3746

ArkofLeight.3746

Agree with your points, ventari needs more versatility, i thought about slow, immob/root instead of taunt because thats a jalis thing and no AoE dmg because that does not fit ventari. For boons we already have protection, swiftness and regen. Some stability, vigor and even a little bit of resistance.
Utility wise we need better controlability and remove the summon of the tablet. The teather idea could be something interesting to work with. Or teleport the tablet to your self after combat and follow you out of combat.

The problem is the versatility. They can’t pack on too much healing or rev goes critical in PVP.
I’d say no stability, but a passive shenanigan around the tablet might be workable, like the 6th effect from superior rune of Hoelbrak. Either trait in or standard. Actually, I just noticed the lack of a stunbreaker, too.
For another weird idea, keep the protective solace combo field as Light, but whenever it’s not being used for that, have it be a water field? Or make the other abilities cycle through that. Something like the engi grenade kit, to pack more possible effects in on there.
Third try on weird stuff: Adjust numbers to work for constantly having it up, maybe even nerf them a little, BUT you and the tablet both do the effects. Double up if you’re next to the tablet.

Ventari feedback and suggestions.

in Revenant

Posted by: ArkofLeight.3746

ArkofLeight.3746

I think the biggest problem with the ventari skill line is that it keeps giving you +% healing to allies… when exactly two legends out of the five have anything to do with that and one of them is mostly regeneration pulses. I’d reverse the tablet control and have it follow, with the #6 skill working like ranger’s “Guard!” to specify points.

And for god’s sake, have it do something other than heal. Healing is cool and all, but you have to trait in CC and kitten.
Dorfmans does
>Condi removal + Retaliation
>Stability
>Taunt/slow
>AOE damage and damage mitigation
>Absurd damage mitigation
Shiro does
>Basic healans
>Stunbreak on super low cooldown
>Some unblockable thing and engage
>Get a crapton of a thing everyone else has to pay out the nose to get
>AOE hard CC
Meanwhile, our friend the horseman gets
>Heal
>Block projectiles which you can already do with the hammer
>Heal
>Heal and remove conditions
>Knock back I guess and you probably traited in the daze too also healing
With trait options to heal, heal, heal and heal.
He’s too focused, and focused on something that’s not very useful most of the time, at that.

Fixing Major Revenant Issues

in Revenant

Posted by: ArkofLeight.3746

ArkofLeight.3746

All I want is the class to function without full herald. It very much seems like it wasn’t intended to be played without glint pooping boons through the mists all over your allies.

The other thing I’d like to see is some crossover on traits in general to ‘suggest’ builds. Like “+150 Ferocity when dual wielding AND +150 healing (assuming the healing works with lifesteal) when using a two-hander”. You can’t use both sides at once, and either side is useful under certain circumstances, but they’ll really shine in builds that use both.
Some suggestions
“Might when you use Assassin skills, Retaliation when you use Dorf skills”
“Copy out conditions when you switch TO Meowmix, cleanse some conditions when you swap TO Ventari”
“Staff orbs grant might, blasting fire fields grants you (and only you) Vigor”
“Whenever you gain resistance, you gain retaliation”

Also obligatory whine about some skills to swap out for the legends, or more legends.

Staff Realisation

in Thief

Posted by: ArkofLeight.3746

ArkofLeight.3746

Staff is literally melee shortbow with actual AOE instead of endless burst finishers. Consider the following:
>Specialising in area damage
>AoE weaken
>AoE blind
>Skill 3 is another free dodge
>Skill 5 is another teleport

Can we get an alteration to shortbow 1 and pistol 1 so they’re not the worst autos in the game, please?

Bow Of Truth is the worst skill of them all.

in Guardian

Posted by: ArkofLeight.3746

ArkofLeight.3746

Three suggestions-
The first is to make the weapon summon actually an attack (like the one oddball warrior trait with banners). Shield drops down in a protective bubble, sword damages and burns a single target, etc. Immediate value that then sticks around and does stuff for you. Make one a stunbreaker for funsies.
The second would be to hybridize in necromancer- The command skill is the only part with a cooldown, and the weapons use it on death. Otherwise, they hang around and automatically do their job (removing condis, knocking over, etc.) with no time limit, though they can still be killed. Sort of like flying signets that burn things.

I do love the idea of running a shattered aegis build with Retreat + Shield 4 + bunch of spirit weapons, though.

Third suggestion is to steal DH’s schtick a little- Tie the spirit weapons to the virtues (possibly leaving some out in the cold, I don’t know) and add functionality fun that way. Sword attacks for twenty seconds and burns things… and if you hit Virtue of Justice, it goes nuts with the fire fields. Shield attacks for twenty seconds and blocks shots… and if you hit F3, it stuns everything around it. That sort of setup. Alternately, just tie them in universally: F1 gets you AOE burning around all your dudes, F2 gets you condi removal and heals, etc.