Showing Posts For Armaelus.6120:
I apologize in advance if you do not understand what I say (french Inside…!)
I think that one of the main problem of the thief, it’s his initiative. Other classes have cooldown on their weapon’skills. When they use all their cooldowns with a weapon, they can switch to a new weapon and continue to launch news attacks (news cooldowns).
Why do not create a similar system with our initiatives’s bar : I mean creating a specific or independent bar of initiatives, for each set of weapons used by the thief.
It would allow the thief to consume his initiatives and then, when he switchs a new weapon, he obtains a new full bar of initiatives. Meanwhile the first bar filled normally until he decides to use it again.
In the reality of the game, the thief uses 12 (or 15) points of initiative to manage two sets of weapons. If at least we had capacities allowing to accelerate this regen, but we haven’t it anymore. At the beginning of the game, we had a capacity which allowed us to get back a point of initiative on criticals strikes. Why not to put back it again ?
PS : Sorry for using translator ! xD
On the first map “Verdant Brink”, there is a mastery point site Inside the ancient tree, with poison around. This place works for the the oiled ancient staff head. Juste on the North-East of “Noble Ledge”, near “Coztie grounds”
I have tried on a mastery point, inside the big tree in the first new map and it works !
Hello, i m french so don’t be angry to me if you don’t understand…
You must charge your Oiled Ancient Staff Head in a place which is not an encounter. Try the place which is inside the big Tree in the first map.
I’m French and… Thank you for this post. Very funny and unfortunately, so real !