Showing Posts For Armagister.7954:

About locking out ppl who actually pay money.

in WvW

Posted by: Armagister.7954

Armagister.7954

Note that the loosing high populated servers get the penalty also.

And I dont think there is anything wrong with guilds transfering to an another server. Obviously they wont do it every week. Its still expensive. If i know right there is a time restriction also.

And tbh what are the benefits of transfering. Ppl do it to have fun. They wont get more gold or more rewards, bcs wvw still gives terrible rewards no matter what. They wont get any advantage. They play the content the same way as others.
I still dont see the point of these penalities.

About locking out ppl who actually pay money.

in WvW

Posted by: Armagister.7954

Armagister.7954

Sorry but 1800 gems isnt enough to discurage? Because i think it is. Its the price of a precursor.

About locking out ppl who actually pay money.

in WvW

Posted by: Armagister.7954

Armagister.7954

You can get the same amount of tickets every week…no matter where you are. I cant see too much immadiate benefits.
I mean earning the same amount of tickets is not a benefit

About locking out ppl who actually pay money.

in WvW

Posted by: Armagister.7954

Armagister.7954

Hey,

I have never wrote a whining about anything but this is a little too much.
I have transfered a few days before the patch to be on a decent server to play wvw.
Its actually extremely expensive. Its a gem purchase.
I can unserstand that i havent got pips for the last match. But i havent got any for the current match also. And its not even clear if the locking out is only this week or 3 weeks from now.
I would like to ask that, only me thinking this is an unnecessary punising for an 1800 gem purchase? Its like blocking dungeon tokens for weeks when i buy an outfit from the gemstore.

Dungeon achevs suggestion

in Guild Wars 2 Discussion

Posted by: Armagister.7954

Armagister.7954

Hi,

Id like to suggest some challenge rewards for dungeons.
Dungeon metas are already about speedruns. I mean all dungeons can be done with more tankier / more support builds in a much safer fashion. Its just take 2-5 min more/run.
My suggestion is creating speedrun achievements with nice rewards. Or even achievements like “beat X dungeon without any amulet/ring/accessory equiped”.
These kind of challenges would fit the current content.

"Meeting The Asura" living story bug

in Bugs: Game, Forum, Website

Posted by: Armagister.7954

Armagister.7954

Hi,

I failed the Invisible Infiltration quite a lot of times at the final blow because the guards do a really annoying random move. When i activate the “robot lure” they break their rotation and just instantly turn to you. No matter how fast you are.
From 6 runs this happened 5 times.

This cant be right. If this is a bug please fix it, if not then please refine this mechanic a little, because it is just too unfair.