Showing Posts For Armastar.8076:
Oh well thank you for the info
I guess I just wait for the fix?
Edit; turns out to be a bug never mind.
I’m not sure if this is the right forum for it but…
But just as I was speeding through the first levels of a new alt and enjoying a cutscene, I suddenly heard some ‘achievement accomplished’ sound effects. Thinking it was nothing I continued playing until I got an entropy achievement, then got the large achievement chest when I was still several points away from that goal. I went to the achievement tabs and lo and behold I got titles all the way up to “God Walking Amoungst Mere Mortals”. I checked online and apparently these are obtained only by hall of monument points which are received from playing the first game. Since I never played the first game….well you get the idea.
I assume someone accidentally linked their GW1 account to mine and transferred the points. What do I do?
(edited by Armastar.8076)
I don’t really post on the forum much but this keeps happening to my bf on occasion and I am unable to find anything quite like it every time I search for it in the forums.
Basically once or twice when we play after he gets to a certain level, for example 22, and we play a personal story, his progress on that level is lost, say he becomes level 21. I’m not talking about the level downgrade per area (he was brought down to 20 for the instance) as his official level becomes 21 until he levels up again.
And I heard it just might be a user’s misjudgment about what their level is BUT he received the level up rewards for that level (22) and still has them.
Any help? I think it might be a bug.
Well it’s a good thing I got my Spooky trio and the phantom hood before this change set in. :P
This is going to be a pretty big wall for me to get over for my goal of trying to get 2 more character slots and the 2 armor skins I want. I can farm and grind for a few days to get to the amount of gold needed for 400 gems, but it’s not really, in my opinion, in the best interest of (by some players’ standards) a player with a low gold income. In the past in order to have enough gold for in game stuff, I generally had to limit spending to get just a few gems at a time. The gems would stack up, and I wouldn’t be broke.
As I see it most of these ‘improvements’ just limit and box people in rather than teach and instruct. Simplification is good, but limitation and simplification are two very different things. If you are really into teaching new players, just don’t ignore the systems people who have been here longer have used and never complained about (almost)….
Even if you do want to eventually limit players, the LEAST you could do is implement changes subtly and gradually. Like for that ‘new player leveling system’ which I am…not very pleased with (putting it mildly) but can still tolerate, take it ONE step at a time. Like level gate one skill in one update and another in the next instead of slapping it all in one update making everyone hysterical without any time to properly adjust to everything you present to them.
This is kinda ironic when I think about it, though. You say you want to let players ease into game play when you yourselves throw curveballs in the form of nerfs and limitations, immediately challenging players with something they were (at least in terms of expectations) unprepared for.
Also as other people have mentioned, by the time a person has the amount of money required for 400 gems, they probably wouldn’t be a new player anymore….
But I’m sure you get enough of that, so I apologize. I’m sure at least some complainers don’t wish for you and your pets to die, it’s just the frustration of constant changes to systems we grew on and loved are being replaced with almost completely different ideas will wear on our patience.
I agree with other people when we say we want smaller amounts of gems available for purchase. It would make everything substantially easier.