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Grenadier/Bomber - Build advice

in Engineer

Posted by: Armond.9170

Armond.9170

I’ve taken the last two recommendations into consideration and came up with the following:

- Slotting one berserker amulet and the remaining five slots with cavaliers provides a nice rounded 30% crit. chance and 55% crit. damage.
Zerker/Cavalier

My question is, are those crit. stats sufficient and effective?

- Another option I’ve been thinking about is to go full fortress. Equipping full soldier’s armour and trinkets.
Fortress

Is going full fortress even a smart option in WvW ánd PvE?

Grenadier/Bomber - Build advice

in Engineer

Posted by: Armond.9170

Armond.9170

Good call on the unneeded 5 points in Inventions. After a brief estimation I think putting them in Firearms would be best.

Any last thoughts on the zerker trinkets?

Grenadier/Bomber - Build advice

in Engineer

Posted by: Armond.9170

Armond.9170

I’ve revised my build taking the advice into consideration. 20 points were taken out of inventions and put into tools and alchemy. I did not put any points into firearms since the traits only benefit rifles and pistols, both of which I hardly use except in emergencies.

As for armour and trinkets I mixed and matched Knights armour and Zerker trinkets. Here’s what I came up with:

Revised Build

Is this an improvement or do I need to tinker some more?

Grenadier/Bomber - Build advice

in Engineer

Posted by: Armond.9170

Armond.9170

I love playing as a grenadier/ bomber engineer in WvW, PvE and dungeons. I run 30/0/30/10/0 as my trait setup with full knight’s armour and trinkets, basically turning me into a fortress. The goal here is direct damage since I don’t like using condition damage.

Here’s my current setup: Build

But I’ve been wondering if I should mix up my armor and/or my trinkets and possibly my trait setup. Any advice?

Superior Rune of the Soldier - bug

in Bugs: Game, Forum, Website

Posted by: Armond.9170

Armond.9170

I can confirm this bug on my warrior. Doesnt seem to remove any condition like it should.