Now that i said enough about defending its time to adress some other things.
I think field resurrection should be reworked. It is nice to be able to resurrect someone but not in a fight. If someone is only in downed status i see no problem in picking them up again, but if they are fnished off they should stay dead for as long as the fight is in a certain proximity. This would hinder a zerg from simply picking up dead people while not being in any kind of danger because the sheer number is pushing the fight away from them. Or there could be a timer on a revive so you cant instantly be revived if you are dead. This would either slow down zergs, or split them up allowing smaller groups another set of tactics. Or the resurrection could get slower the higher the number of allies close to the fallen is.
The next part will probably receive the most hate/love, because everyone will shout “OVERPOWERED” or “interesting idea”.
I think that the classes should have unique WvW abilities or traits. I think the “I jump down get hurt less and cause some effect” is boring. In my opinion those abilities could just as well be WvW freebies which you dont have to skill and which wont use up any of your utility slots. Some ideas i have include:
-> Engineers can deal a bit more damage if they operate a siege weapon, or they get another skill on siege weapons
-> Guardians in a keep can repair all walls and gates for maybe 10000 points, this would need some balancing though by making the keep resistant to it for several minutes after one guardian used it. Or guardians could allow siege weapons they operate to ignore one hit every 30 seconds making them stay up a bit longer.
->Necromancers, if resurrection is reworked, could allow dead warriors to rise and join the fight with maybe 5k hp left and no possibility to heal/get healed or with a timer after which they die and only the possibility to use/spam one ability. This effect could only be used once on each fallen ally, so if they fall after being revived by a necro no other necro will be able to pick them up again.
->Warriors could, simply by their presence, grant a small buff to everyone which can only stack up to 1-3 times and shouldnt be huge and maybe can only be passed to a limited number of players.
I didnt come up with ideas for the other classes yet, but maybe if you have some, share them…it is always interesting to hear creative ideas. (maybe somthing with using less supply, or using supplies for something only their class can do…who knows)
And the last thing for now, because i dont want to talk too much about zergs or the useless outmanned buff (there are too many threads ont hose anyway) is the buff for the Tower Lord after a tower just got captured, making it hard for a smaller group to capture even an abandonned tower. This favours the “nobody has to defend towers anyway” mentality and reduces smaller groups to camp assaults (or distractions by faking an attack on a keep).
Thats all i have to write for now, share your thoughts about this and please refrain from using those “i am so high and mighty”whoever doesnt get this and this is really out of touch with the game"" sentences. If you feel it is a bad idea, say so and say why but try to be friendly about it so it can become and stay a healthy discussion which we need if we want anet to show more love to WvW.