Actually, I think it is you who is missing the point. Unfortunately you derive your opinion and state statistics that do not exist. Such as “most players”.
No, it’s you that is missing he point.
If GW2 didn’t exist, ANet still has several million game sales and a persistent player base over seven years time with GW1, a game that was even more blunt with the “skins is all ye get!” design philosophy to understand exactly the whys and whats of what they’re doing with the carrotless endgame.
There was some stupid hard content in parts of that game that you were not going to be doing with heroes, were not going to be doing with just any old PUG, and were not going to be doing with just any old build. Yet, tons of people got the necessary teams and gear together, practiced, and mastered the stupid hard content essentially for skins.
So, they already know it works for a lot of people, but they also already know a lot of people aren’t motivated by it and get off their servers and stop costing them money. As long as those people feel like they got their money’s worth, they’ll be back when there’s new content, paid or otherwise.
They’ve provided a game that can entertain the right audience pretty much indefinitely with the same design philosophy that kept the servers up and running for over seven years with GW1, so long as the rest of the players go do something else feeling happy about their experience, it’s a win-win. If you think about it for even a little bit, you have to realize that there clearly never was any intention whatsoever to try and keep every person who buys this game occupied continuously for the next 18 (or even 6) months straight.
Approaching a straight up buy to play MMORPG that doesn’t even have enough universally appealing cash shop stuff to do much more than represent a four month subscription fee for a traditional MMO and then asking why they haven’t designed the game around the more widely appealing constant carrot mechanics to keep you playing non-stop shows a lack of deep thinking about how all the pieces fit together to make something like this actually work.
Okay, this is not the same point you were making previously. Also, I am not even sure what or who you are arguing with here.
I partly agree and when you state that players will come back when there is content that appeals to them is partly what I want. I don’t know when this became a discussion as to ArenaNet’s goals, but you are still obviously missing my point.
I do not know any other reward system that properly appeals to those not interested in cosmetics and considers themselves hardcore (as I consider myself) besides gear progression. Which is why I created this thread. The whole point was to implore ArenaNet to creating a reward system that caters to my demographic so I can enjoy the game as I have done other MMOs that delivered in the past.
Please, reevaluate your argument and stop fighting with yourself.
