HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Arthur Panther.4915
in Guild Wars 2: Heart of Thorns
Posted by: Arthur Panther.4915
Just So We’re Clear Between Us
for the players Many countries have laws on the books regarding these deceptive business practices. There are legal remedies that may be available to players in those countries. Those legal remedies may (or may not, admittedly) change the way anet deals with this particular issue – see Steam’s recent changes after being sued in Australia .
That the business practices we’ve seen are deceptive there can be no doubt. whether your country has laws to protect you from this type of deceptive practice is up to you to find out.
I don’t recommend suing anet, but I do heartily encourage every consumer to be aware of their rights as individuals.
Finally, to anet: I really wish it hadn’t come to a time when I was warning other players to check their local laws about what you’re doing. You’ve gone and done what I swore to my friends was not a possible thing, and flipped my opinion about you 180 degrees over a stupid expansion. I’m sure others feel as poleaxed as I do. To keep them, and to keep me, I suggest you fix it, fix it now, and make a hearty apology to boot.
I’m going to duplicate my response here from a thread I saw first (I’ll delete the original in a few minutes, sorry about that).
Lag and other issues that have already been discussed ad nauseam aside, here’s a good example of a problem the megaservers are introducing that never existed before:
There is now no option to avoid trolls.
There’s a pre-event on the temple of Lyssa chain that requires a defense event to fail. This causes the temple to be recaptured by the undead, allowing the event chain to proc and the boss to pop (eventually). A small group of players could theoretically keep every player from being able to do the event simply by camping the pre-event. Unless population in the area were high enough to pop a new instance, everyone who went there would be blocked; if enough people were there to pop a new instance, the majority of people would still be blocked, and the few in the new instance would lack sufficient numbers to complete the event successfully.
I bring this up because I saw it done.
Three hours worth of it.
And I heard from others on the map that it had been going on for days. I’m not attaching an image simply because the one I DO have has player names. I don’t want to name and shame here.
Solutions? Well, I like the idea of selecting megaserver or no. I also like the idea of a simple preference selection (yes/no checkbox in options menu – “use megaservers”) for people who actually prefer to stay in their home server or want the extra chance of people in the map. It’s something that can be useful, but also has drawbacks, and the players need to choose situationally which they prefer.
I enjoy this game primarily because it’s the first to successfully foster a cooperative atmosphere among the players. Suddenly that seems to be waning. I don’t know why that is, but auto megaserver seems to at least correlate. I’d appreciate any input other players or Anet have.
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