Showing Highly Rated Posts By Ashadow.6874:

Who else will never create another Alt?

in Guild Wars 2 Discussion

Posted by: Ashadow.6874

Ashadow.6874

I have been playing for 2+ years, with thousands of hours in game play time. All (8) classes at level 80. Sometimes I get bored and like starting a new character. (Because it is fun to reminisce about the times we were leveling up. The challenge of having to do things a new.)

Please give us a switch to toggle these changes OFF. (Especially when we clearly have all the classes to level 80 already.)


After 2+ years, with all (8) classes level 80 already. Is Anet telling me:

  • “I see you are level 1. You clearly do not know how to play this game. Let me guide you through every agonizing step you have already learned over the past 2 years, and then force you to not be able to disable these changes? Deal with it, or don’t bother making a new character. Thanks.

Is that what is happening here? Are you trying to force older players to simply quit GW2 and make room for the new players only?

  • Does it matter that we’ve played and supported this game for 2+ years already?
  • Or is this your subtle way of telling us, to never ever, ever, dare to make a new character or we will be punished for knowing how to play this game already.*

Did we do something wrong? Are you punishing us?


  • Please allow the new changes to be toggled off for accounts with 1-2 years + or 1,000-5,000+ hours or all (8) classes level 80 already.
  • Please, please. Don’t punish us for being veteran players who have stuck by the game for so long.

Please don’t.

#SAB 2014 plx

#OccupySAB2014

(edited by Ashadow.6874)

Loot = Why We Play (Stop the Nerf)

in Guild Wars 2 Discussion

Posted by: Ashadow.6874

Ashadow.6874

Is anyone else getting slightly tired of GW2’s stance on. If they can actually gain loot, make sure you nerf it. So they cannot get loot.

I am not sure if they realize. But there are only three huge reasons anyone plays a video game:

Loot. (Fun for people who loves shinies, and gives them something to do.)
PvE/PvP. (Fun for the people who just want to kill everything. And be challenged.)
Story. (Fun for the people who love immersion and suspension of reality.)

Why do people PvE? For story, to kill things, and loot. Lots and lots of ungodly loot.

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So why nerf Loot? If people play for loot?

Gold -> Gems conversion.

If you are going to nerf the game into oblivion just because people can exchange gold. Please just remove Gold -> Gems entirely. So we can play the game and have our loot.

Stop punishing us because it hurts your currency conversion. Just get rid of the conversion like D3 got rid of the Auction House. And then let us have our loot.

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And if it does not hurt your currency conversion? Stop nerfing the loot, so we can actually have a reason to keep playing.

#SAB 2014 plx

#OccupySAB2014

(edited by Ashadow.6874)

Issue: Runes/Sigils and Non-Salvageable Gear

in Black Lion Trading Co

Posted by: Ashadow.6874

Ashadow.6874

3 months and still no response, on purposefully removing the only way to transfer Runes to new gear, and then adding Upgrade Extractors at 5x the cost — in $$ (real money) — of Transmutation Crystals.

Original real cost to move Runes/Sigils in WvW/Karma/Order armor using gem store items (only current possible way):

  1. Prepatch (Original method): 50 Gems, Transmution Crystal ($0.62 cents)
  2. Postpatch (New only method -> 4/15): 250 Gems, Extractor ($3.12 dollars)

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List of currently un-salvage gear that can cause expensive Runes/Sigils to become trapped, at the bottom of this post.

Hopefully this list at the bottom helps players understand the risk and sways them from buying Karma/WvW/Order armors to socket Runes/Sigils in until something is done about this issue.

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[Edited to update and also to input list of un-salvage gear that can trap Runes/Sigils in them. And actual cost. Changed some of the original post’s language to be more constructive. ]

Post updated a bit. To better raise awareness of true issue.

Can something be done about this please? You removed the ability for us to use Transmuation Stones to move Sigils/Runes to new pieces of gear.

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Example #1:

  1. Player decides to buy a set of Karma Armor/WvW Armor.
  2. Player then decides to socket said Karma Armor/WvW Armor with 6 Runes of Strength (75.6g -> 12.6g each)
  3. Player decides to make Ascended Armor and socket the Runes of Strength into it.
  4. Player tries to Salvage Karma/WvW armor.
  5. Player CANNOT Salvage Karma/WvW armor and is now out 75.6g.
  • See what happened when Transmutation Stones were removed entirely?
  • Only solution now: 250 gems Upgrade Extractor. (6x 250 gems -> 1500 gems)
  • Former solution: 50 gems Transmutation Crystal. (6x 50 gems -> 300 gems)
  • Player throws away 10g sigil.

Example #2:

  1. Player uses WvW Weapons:
  2. Player adds 10g+ Sigil to WvW Weapon.
  3. Player then crafts Ascended Weapon (or new WvW Weapon/Stat Combo)
  4. Player decides he wants to move his expensive Sigil.
  5. Player cannot salvage WvW Weapon due to huge oversight of removing Transmutation Stones. And is out 10g. (When it was entirely possible to do this before the patch.)
  • Guess what the only current option is? You guessed it again.
  • Only solution now: 250 gems Upgrade Extractor.
  • Former solution: 50 gems Transmutation Crystal.
  • Player throws away 10g sigil.

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The option to do so existed before the patch. We are not asking for something new. But for something to not be taken away from us.

It does exists now (upgrade Extractor) but at 5x the original cost. (50 gems Transmute Stone -> 250 gems Extractor.)

I want to believe this wasn’t intentional. And that something will be changed soon. (Either a price lower, a new Gem store item, or Salvagable Karma/WvW/Order gear.)

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Level 80 – WvW/Karma/Order armor salvaging isn’t profitable.

Maximum value of ecto profit if salvaged: (Full set of WvW/Karma/Order armor — using current value, will fluctuate)
thus the reason why it is pointless that they cannot be salvaged

  • Assuming Ecto salvage rate of: 1.2 ectos per level 80 Exotic
  • Current TP value of 38s
  • Salvaging set of 80 WvW/Karma/Order: 2g 73s 60c (before 15% TP tax)

Cost of level 80 Armors to purchase:

  1. Karma Gear: (80, Exotic) 242,000 Karma per set (42,000 per piece)
  2. WvW (badges) Gear: (80, Exotic) 5g 44s – 950 Badges of Honor
  3. Vigil armor: 8g 88s per set
  4. Whispers armor: 8g 88s per set
  5. Priory armor: 8g 88s per set

Extreme level 80 Karma Armor salvage example:

  • Even with Karma gear salvaged for Ectos. My massive 4.7million Karma
  • 4.7million Karma -> Level 80 Temple Gear -> 30g-49g (around this from salvaging assuming 1.2 or less Ectos per piece of gear)
  • Same 4.7million Karma -> Orrian Jewelry Boxes – 75g-100g+ (My 4.7million Karma would net me at least 75-100g.)

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List of currently un-salvage gear that can cause expensive Runes/Sigils to become trapped:
posted again here near bottom if someone is looking for just this

  1. Karma Gear: (80, Exotic) 242,000 Karma per set (42,000 per piece)
  2. WvW (badges) Gear: (80, Exotic) 5g 44s – 950 Badges of Honor
  3. Vigil armor: 8g 88s per set
  4. Whispers armor: 8g 88s per set
  5. Priory armor: 8g 88s per set

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Original real cost to move Runes/Sigils in WvW/Karma/Order armor using gem store items (only current possible way):

  1. Prepatch (Original method): 50 Gems, Transmution Crystal ($0.62 cents)
  2. Postpatch (New only method -> 4/15): 250 Gems, Extractor ($3.12 dollars)
#SAB 2014 plx

#OccupySAB2014

(edited by Ashadow.6874)

GW2, no one has defined roles so... (skins)

in Suggestions

Posted by: Ashadow.6874

Ashadow.6874

Why can’t every class wear every armor SKIN type (aside from Cultural which actually makes sense.)

Warriors and Guardians are not aggro tanks, and there are Necros, Eles, Rangers and even Mesmers that can take a hit like a pro and keep on rolling as if it is no big deal.

Doing away with class specific armor (which could be nothing but a pro) gives:

Heavy and Light classes, get PANTS. Without SKIRTS.

Medium classes finally get something to wear other than COATS and a tiny top. (Duelist female.)

Light classes get more choices of COATS, which actually look nice on casters.

All classes get a larger pool of less “butt capes.”

Did I forget, Medium classes get more armor with NICE looking dyes, as opposed to just a thousand pieces of faded cloth.

Allow us to transmute any piece of armor onto the class type of our choice, so that we can have more artistic freedom on how our characters look. I personally would love to have a metal wearing Mesmer that looks like the brick wall it is. Same with Elementalist and Necromancer.

There is no need to abolish armor classes themselves, but simply allow the skins to be used on other classes.

What this will do is: Up the usage of transmutation stones (hey, yeah, free money for you?) And allow us to look how we want, without the silly restrictions that come from being a “Trinity Game.”

We aren’t a “Trinity Game.” Why are we forced to remain locked to their core concepts?
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TL;DR

Allow us to transmute any piece of armor’s skin onto the armor class type of our choice, so that we can have more artistic freedom on how our characters look.

This will:

Up the usage of transmutation stones (hey, yeah, free money for you?) And allow us to look how we want, without the silly restrictions that come from being a “Trinity Game.”

#SAB 2014 plx

#OccupySAB2014

(edited by Ashadow.6874)