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Dye backpacks ? (Shining Blade back issue)

in Guild Wars 2 Discussion

Posted by: Ashe Lewis

Ashe Lewis

Art Generalist

Rizelstar

Though I’m sure you’re correct but I would like to hear something from an A-Net staff member or engineer, cause I think it’s all about the money, but I can see it being an engine issue.

I rarely post on the forums so I just had my account upgraded to a developer one. So Tidgepot is indeed a dev because I’m Tidgepot! My posts earlier in this thread still stand. I’m sorry about the confusion :P

Mo Mo

I know everything takes time and work, but I also agree with you that as players we would both love dyeable back items. If you have any voice in the company, maybe you could suggest that most of the current back items are just fine and wouldn’t need dye channels. Ya’ll don’t need to do more work than necessary just for the sake of old back items.

Like I said before, I’m just an artist so I’ll elaborate on what I understand as best as I can, but I’m no engineer.

This sounds like a it could be good idea, but it doesn’t sidestep the issue of categorization and what certain types of assets can do. The older assets would still be affected. We’d still encounter a ton of programing challenges and bugs from altering a core mechanic of the game and the years of code built on top of it. Every player and many npcs use items, so the wrong bug slipping through can have a major impact on everyone in the game. Not to mention finding that bug could be like searching for a needle in a haystack because of how fundamental this part of our system is. We’d still probably end up having to re-author and retexture all old items (which would take a ton of resources) and even if we did do that, more players may end up upset by the minor texture changes to their current gear than those who can’t dye backpacks.

Maybe(?) a workaround could be a new asset type, but our engine is old and finicky— it would certainly take a lot resources to teach it to parse through something so fundamental.

(edited by Ashe Lewis.9815)