Showing Posts For Assault Potato.3609:
I’m glad more people have noticed this.
For me, this is by far the biggest and most negative visual change from Guild Wars 1, where only very few items are glowy (chaos gloves, axe, stormbows, fellblade being the few) to GW2 where 90% of the players dress like OTT Christmas trees.
I for one would like to see more racial themed weapons building on the existing factions. Actual believable armor and weapons, not rainbow vomiting light sticks surrounded by disembodied floating crystals (Anet seems obsessed by these for some reason)
In a way gemstores sales and NCsoft are to blame for a culture of wanting to include anything and everything in order to satisfy mainstream tastes, whether or not it has anything to do with the lore, this is also a commonly disgusting practice across Korean MMOs. But in doing so I feel that Anet is currently running into the danger of diluting their own IP brand.
I’m not sure “simple” design is the keyword, but rather something grounded and believable, and thematically related to the IP brand whist utilising strong archetypes both culturally and GW lore-wise.
It is often much more difficult to design something naturalistic and subtle while looking good. Trying to make up for the lack of a solid design by slapping over-the-top gimmicks is what inexperienced designers do (from my personal experience), and that is a hallmark I see over most of the BL weapons in recent years.
Getting a graphical bug where the staff’s reflective map (shininess) doesn’t show up in most maps, unlike when its previewed.
Has anyone else seen it happen with other ascended weapons?