How about this?
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
Added to the release notes maintained in General Discussion.
Edit: For clarification, the shield recharge trait is still there on top of this. It brings the cooldowns from 24>19s, and 20>16s.
Unfortunately, cooldowns was only one bad thing on shield.
Shield of Judgment
- low damage and 5s of protection isn’t exactly lifesaver
Improvement:
5s of protection alright, but something like current damage x 2 and daze would be nice
Shield of Absorption
this skill isn’t bad, but comparing to other guardians’s skill make it bad
Improvements:
something like 5s/8s of regeneration and protection would be nice
detonating could damage enemy inside the shield
and heal from detonating would be slightly bigger(1600) or at least higher scaling from healing power (because not even 200 more heal from 800 more healing power is funny and make healing power quite useless stat) in best scenario both.
Just my thoughts, but with this new cooldown and making skill more attractive to comparing other possibilities, we definitely see more guardians with shield.
I don’t think that for example all my suggestion make shield OP, but only more valuable possibility. So would be nice, if ArenaNet come up with something, because ideas around is enough.
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