Showing Posts For AstralStorms.4059:

wvwvw thieves listen up

in Thief

Posted by: AstralStorms.4059

AstralStorms.4059

Totally up for joining a thief only guild.

No server preference as long as there are no long queues.

lvl80 thief full exotics

(edited by AstralStorms.4059)

Thief stronger since patch?

in Thief

Posted by: AstralStorms.4059

AstralStorms.4059

is it just me or is my Thief even stronger since the patch? Im literally rolling through people with the 5 attack +15%. Im pretty much killing anyone i choose before they can do anything about it with Steal (6k), Dancing Dagger (3k), CnD (4k), Backstab (8k), Heartseeker.

I guess the Heartseeker spammers will enjoy this change too as it pretty much reverses the Heartseeker nerf from 2 patches ago with this signet used.

I was just wondering, what build are you using in order to get such high crits? and also is this sPVP or WvW.
My thief is full exotics/ power/precision/crit dmg and i barely get 4k steals/2k dancing daggers/6k backstabs…

4 hours of Arah EM and no shards....

in Fractals, Dungeons & Raids

Posted by: AstralStorms.4059

AstralStorms.4059

Thank you for taking the time to look into my fairly long post Robert. I was secretly hoping that you would look into it and I must say that I am really amazed by the fact that Devs are that involved with the gaming community at such a level.

While I understand that Arah, being an end game dungeon, and takes time to get the hang of and also that any dungeon or by that token any mechanic becomes easy with enough time invested and practice, it still doesn’t make it easy for pugs to clear.

The reason behind is that first of all, you have to be lucky enough to find experienced players, who have done the dungeon several time already and know the mechanics well.
It is true that someone needs to take the leadership and explain the encounters mechanics and such, that being said, I cannot teach people how to dodge out of projectiles being thrown at them or dodge red circles or boss charges ( this is on the players discretion).

People are often running glass cannon builds, non support abilities and get one shot anyway. As already mentionned resing people up on phase 2 is problematic. Problem is you cannot solo or 2 man the boss indefinitely while the rest of the group that is getting one shot is running back over and over again.

Yes people would learn, but it takes time, and rarely people learn during their first attempts, which results in other people leaving and looking for more and then everything starts over again. For dungeons as this one, it’s recommended to get a group that regularely runs together, knows the strats and mechanics and everything goes smooth.

4 hours of Arah EM and no shards....

in Fractals, Dungeons & Raids

Posted by: AstralStorms.4059

AstralStorms.4059

Hi Everyone and particularly the Devs,

Just to point out, while i have been reading the forums daily since release, I have never posted until now. I really feel I should share my experience which doesn’t only affect me, but the community as a whole.

This is not a post about complaining how hard Arah is and how it should be nerfed and what not, but rather a complaint about how rewards are given at the end of the run and that can really be a problem in harder/longer dungeons.

Before you start telling me Learn to play, let me give you a bit of background. This is not my first MMO and wont be the last. I’ve played in serious raiding guilds in WoW for over 5 years, so the concept of countless wiping/learning curves is not new to me. Currently i have two lvl 80s that i do explorable dungeons with daily. I have all AC/CM paths on farm and i have done some of the other dungeons on Explorable mode as well. Both of my characters have full AC/CM sets. So the problem isn’t skill related…

I’ve been running Arah for the past few days, not only is it nearly impossible to get a group for it, but we also end up with no rewards…Why?
On sunday, I did Arah path 2, my first time in the instance. We spent 2 hours getting to Our favorite giganticus w/e dog is and the wipe fest began.

I was running with my warrior with full exotic armor toughness/vita/power and full defensive/support treats.
Ending up with 2100 tougness and 25k hp. We had another warrior and 2 thieves and an elementalist i believe. Point is the only people who were alive troughout the second phase were me and the other warrior. we basically 2 manned the boss down to 25 % as the rest of the group was getting one shot and kept WP running back.
So eventually I got into an argument with the group leader who was blaming me for wiping, yet I he was the one running back 5 times per attempt; In the end he left and the instance reset, after 2 hours of clearing and 1 hour of wiping on the boss.

Yesterday, I decided to give in another shot. Arah path 1. We began at 8pm.Took us 4 hours to clear to the the giganticus retardicus, i was soloing the boss (my second time in this dungeon) for about 10 min while trying to rez downed people as they just wouldn’t run back (yes player’s fault, but also the only available WP was a 10 min run alone). After 3 attempts, I had to leave as I had to work in the morning.

So I’ve ran Arah twice so far, spent over 7 hours and didn’t even get 1 shard out of it…
Something really needs to be done about it, as it is Extremely frustrating.

Arah is very long and pretty challenging. It is very difficult to complete as a pug in a reasonable amount of time, and i believe i shouldn’t be punished for pugging dungeons as opposed to getting a “well organized group”. I quit WoW because i don’t want to be in a raiding guild, i want to be able to play casually and pug. That’s why i came to GW2, but it looks like pugging is not an option.

I understand the reason rewards are given at the end of the dungeon, to promote people running full runs and eliminate speed clears; we all know that. However, it doesn’t work for several dungeons.

What needs to be done is a proper usage of the dungeon DR system, that you have already implemented.

For example:

Each boss will give 10 shards for the first kill of the day, of that particular boss. Sequential kils would grant 5 shards, until daily reset. Also in order to prevent speed clearning, 1 or 2 hours boss lockout can be implemented (character bound). So for instance, if one was to only kill the first boss and then reset the dungeon. He wouldn’t receive any shards from the boss untill the lockout expires; after which, he would get 5 shards and a new 1-2 hours lockout. Dungeon completion reward should be lowered to 20 shards and bonus XP. If the player completes the dungeon, the individual boss lockout is removed.

So for example If I was to run Arah and Only kill the first boss starting at 12 pm.

-First kill 10 shards + 2 hours lockout
-at 2 pm i would get another 5 shards
-at 4pm another 5 etc…

a full 24 hour farm would grant roughly 70 shards. ( i don’t think anyone would farm the same boss for 24 hours, but there are some crazy people out there…)

If i was to run the dungeon once and complete a full clear (first run of the day)

5 bosses 10 shards each and 20 from dungeon completion=70 shards and boss lockout reset, which would now allow me to run the dungeon again, but for 5 shards per boss +20 for completion. Which would result in another 45.

This is just an idea that wouldn’t penalize players who get stuck on a boss for hours and just have to call it a night for whatever reason and are unable to complete the dungeon and would also minimize speed clears.
There is no MMO out there that gives NO rewards to players, unless they complete the entire dungeon.

Please do something about it,

Regards.