Showing Posts For Asunder.2173:
As the title suggests, I am wondering if it would be unreasonable to put a timestamp on OP and subsequent replies. As well as, and more importantly, on the forum topic page (so you don’t have to go into a subject to see how old it is). It would make forum navigation more user friendly. Thanks for your consideration!
Bump.
Is anyone else having this issue?
I will keep this short and sweet.
I find it VERY disheartening that I can get a more pleasing and meaningful reward from EXPLORING a zone, that I get from killing a dragon (that was raising an undead army to annihilate Tyria!), consequently saving the world….
Now, I am a huge fan of this game, many things about it revolutionize the genre. Having said that, the justification and effort the team has put into rewarding players appropriately literally makes my brain hurt.
Now, for constructive criticism.. Random bag of crud does not suffice. Give appropriate names, give unique skins. The gear doesn’t have to be fantastic statistically (because I understand a concern is screwing over tradeskillers with uber lewts), but the culmination of a storyline that was talked up so drastically pre-release, is rather lack luster in the “time and effort = reward” department (especially considering the content bugs in the latter quests, making some quests a “bash my head against the wall” headache fest).
In closing, you have a very capable team of artists that have created a beautiful world, and I am sure could knock this concern out of the park. Utilize it please. Thank you.
I think a simple solution would be something similar to the “epic” weapon skins from eq2. I don’t mean exact, just the same idea. A weapon with a “cool”, noticeable skin, not necessarily overpowered, to signify story completion.
While below deck (the basement of the ship) you currently must continue jumping the entire time to avoid being teleported back to the deck. Plug the holes with ooze between jumps.
I can verify that jumping while below deck negates the bug during the step that requires you to file the holes with goop from the oozes. Makes it slightly harder than it has to be, but decent way to advance the quest until the bug gets fixed.
Not sure if this is just me, but when I am NOT in a cutscene, I rarely have the ability to hear what NPC’s are saying, unless I have my camera angle positioned exactly the right way. Otherwise it just sounds like they are mumbling. In a game where I want to be pulled into the story and encompassed by it, that aspect sure makes it difficult to become immersed.
As suggested in the title, my storyline is getting stuck at defending the docks. I kill a few waves at the docks until the “risen” stop coming. After that I wait, and wait. Decided to swim out to the bone ship. Melee’d it down with a spear. The ship sinks as I swim back to land, after a minute, the cannons stop firing, and nothing advances.
Note: After killing all of the mobs, I ran around inside the entire fort, as well as tried to interact with each cannon/laser thing. Nothing was click-able, no mobs remaining to kill, and the dock area was still circled in green, and text in the upper right said “Defend the Fort Trinity docks”