Showing Posts For Asura.4709:
What encouragement do other players that are fighting for survival have for res-ing fallen team mates? It’s a huge risk if they are dead not DBNO, the way I see it the damage ratio needs to be adjusted for those that are res-ing; maybe they get a defensive boon, or regen, or maybe adding a mechanic that allows you to drag team members from combat to res. The aversion to “res-run” is fine but adequately compensate the teams. Give bonuses to loot for killing the boss with the whole party alive, maybe penalize teams who don’t focus on team work (not sure how you would do that one.) Then there are problems with players “skipping”, this leaves whole mobs blocking off routs from WPs to Bosses. If you want to fix the dungeons you also have to focus on the human factor, “what do I get for my troubles”, you have to find a punish/reward system for good/bad team work in order to make people play the way you want them to. I agree with a lot of the other posts about how these new changes are going to decrease participation when it is already hard enough to get into groups for dungeon crawls. Take care that your teams manipulations do not kill the very thing you are trying to preserve.