I don’t see the point to having players hit the doors, okay maybe it was significant when GW2 was still new and there was no real siege to use to get the doors down.
However now if the desire is to requires zergs to stop and use siege more, rather then steam roll through the door with masses of people, the idea is a good one.
Like Reborn said: Defenders don’t feel like defending is actually going to make in difference when the tower/keep get’s flipped immediately.
Regardless of how the outcome is, the concept and point remain the same.
There needs to be more to interest others to join up and do WvW, so far for those of us who are in WvW we don’t need much more incentive, however PvE seems to be what gets a lot of boosts and perks. – Yes the removal of culling was nice, but it wasn’t really a super upgrade.
Once again, all in all changes are definitely in order.
Tal’gala Hunter Atratzu